/*************************************************************************/
/*  editor_file_server.h                                                 */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
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/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/*************************************************************************/

#pragma once

#include "core/io/file_access_network.h"
#include "core/io/packet_peer.h"
#include "core/io/tcp_server.h"
#include "core/object.h"
#include "core/os/thread.h"
#include "core/hash_set.h"

class EditorFileServer : public Object {

	GDCLASS(EditorFileServer,Object)

	enum Command {
		CMD_NONE,
		CMD_ACTIVATE,
		CMD_STOP,
	};

	struct ClientData {

		Thread *thread;
		Ref<StreamPeerTCP> connection;
		Map<int, FileAccess *> files;
		EditorFileServer *efs;
		bool quit;
	};

	Ref<TCP_Server> server;
    HashSet<Thread *> to_wait;

	static void _close_client(ClientData *cd);
	static void _subthread_start(void *s);

	Mutex *wait_mutex;
	Thread *thread;
	static void _thread_start(void *);
	bool quit;
	Command cmd;

    String password;
	int port;
	bool active;

public:
	void start();
	void stop();

	bool is_active() const;

	EditorFileServer();
	~EditorFileServer() override;
};
