//  Copyright 2020-present Nans Pellicari (nans.pellicari@gmail.com).
// 
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
// 
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#include "Ability/NDSAbilitySystemGlobals.h"

#include "Ability/NDSGameplayEffectTypes.h"

UNDSAbilitySystemGlobals::UNDSAbilitySystemGlobals() {}

FGameplayEffectContext* UNDSAbilitySystemGlobals::AllocGameplayEffectContext() const
{
	return new FNDSGameplayEffectContext();
}
