/*! Hammer.JS - v2.0.4 - 2014-09-28
 * http://hammerjs.github.io/
 *
 * Copyright (c) 2014 Jorik Tangelder;
 * Licensed under the MIT license */
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(g(a, c[b], c), !0) : !1 } function g(a, b, c) { var e; if (a) if (a.forEach) a.forEach(b, c); else if (a.length !== d) for (e = 0; e < a.length;) b.call(c, a[e], e, a), e++; else for (e in a) a.hasOwnProperty(e) && b.call(c, a[e], e, a) } function h(a, b, c) { for (var e = Object.keys(b), f = 0; f < e.length;) (!c || c && a[e[f]] === d) && (a[e[f]] = b[e[f]]), f++; return a } function i(a, b) { return h(a, b, !0) } function j(a, b, c) { var d, e = b.prototype; d = a.prototype = Object.create(e), d.constructor = a, d._super = e, c && h(d, c) } function k(a, b) { return function () { return a.apply(b, arguments) } } function l(a, b) { return typeof a == kb ? a.apply(b ? b[0] || d : d, b) : a } function m(a, b) { return a === d ? b : a } function n(a, b, c) { g(r(b), function (b) { a.addEventListener(b, c, !1) }) } function o(a, b, c) { g(r(b), function (b) { a.removeEventListener(b, c, !1) }) } function p(a, b) { for (; a;) { if (a == b) return !0; a = a.parentNode } return !1 } function q(a, b) { return a.indexOf(b) > -1 } function r(a) { return a.trim().split(/\s+/g) } function s(a, b, c) { if (a.indexOf && !c) return a.indexOf(b); for (var d = 0; d < a.length;) { if (c && a[d][c] == b || !c && a[d] === b) return d; d++ } return -1 } function t(a) { return Array.prototype.slice.call(a, 0) } function u(a, b, c) { for (var d = [], e = [], f = 0; f < a.length;) { var g = b ? a[f][b] : a[f]; s(e, g) < 0 && d.push(a[f]), e[f] = g, f++ } return c && (d = b ? d.sort(function (a, c) { return a[b] > c[b] }) : d.sort()), d } function v(a, b) { for (var c, e, f = b[0].toUpperCase() + b.slice(1), g = 0; g < ib.length;) { if (c = ib[g], e = c ? c + f : b, e in a) return e; g++ } return d } function w() { return ob++ } function x(a) { var b = a.ownerDocument; return b.defaultView || b.parentWindow } function y(a, b) { var c = this; this.manager = a, this.callback = b, this.element = a.element, this.target = a.options.inputTarget, this.domHandler = function (b) { l(a.options.enable, [a]) && c.handler(b) }, this.init() } function z(a) { var b, c = a.options.inputClass; return new (b = c ? c : rb ? N : sb ? Q : qb ? S : M)(a, A) } function A(a, b, c) { var d = c.pointers.length, e = c.changedPointers.length, f = b & yb && d - e === 0, g = b & (Ab | Bb) && d - e === 0; c.isFirst = !!f, c.isFinal = !!g, f && (a.session = {}), c.eventType = b, B(a, c), a.emit("hammer.input", c), a.recognize(c), a.session.prevInput = c } function B(a, b) { var c = a.session, d = b.pointers, e = d.length; c.firstInput || (c.firstInput = E(b)), e > 1 && !c.firstMultiple ? c.firstMultiple = E(b) : 1 === e && (c.firstMultiple = !1); var f = c.firstInput, g = c.firstMultiple, h = g ? g.center : f.center, i = b.center = F(d); b.timeStamp = nb(), b.deltaTime = b.timeStamp - f.timeStamp, b.angle = J(h, i), b.distance = I(h, i), C(c, b), b.offsetDirection = H(b.deltaX, b.deltaY), b.scale = g ? L(g.pointers, d) : 1, b.rotation = g ? K(g.pointers, d) : 0, D(c, b); var j = a.element; p(b.srcEvent.target, j) && (j = b.srcEvent.target), b.target = j } function C(a, b) { var c = b.center, d = a.offsetDelta || {}, e = a.prevDelta || {}, f = a.prevInput || {}; (b.eventType === yb || f.eventType === Ab) && (e = a.prevDelta = { x: f.deltaX || 0, y: f.deltaY || 0 }, d = a.offsetDelta = { x: c.x, y: c.y }), b.deltaX = e.x + (c.x - d.x), b.deltaY = e.y + (c.y - d.y) } function D(a, b) { var c, e, f, g, h = a.lastInterval || b, i = b.timeStamp - h.timeStamp; if (b.eventType != Bb && (i > xb || h.velocity === d)) { var j = h.deltaX - b.deltaX, k = h.deltaY - b.deltaY, l = G(i, j, k); e = l.x, f = l.y, c = mb(l.x) > mb(l.y) ? l.x : l.y, g = H(j, k), a.lastInterval = b } else c = h.velocity, e = h.velocityX, f = h.velocityY, g = h.direction; b.velocity = c, b.velocityX = e, b.velocityY = f, b.direction = g } function E(a) { for (var b = [], c = 0; c < a.pointers.length;) b[c] = { clientX: lb(a.pointers[c].clientX), clientY: lb(a.pointers[c].clientY) }, c++; return { timeStamp: nb(), pointers: b, center: F(b), deltaX: a.deltaX, deltaY: a.deltaY } } function F(a) { var b = a.length; if (1 === b) return { x: lb(a[0].clientX), y: lb(a[0].clientY) }; for (var c = 0, d = 0, e = 0; b > e;) c += a[e].clientX, d += a[e].clientY, e++; return { x: lb(c / b), y: lb(d / b) } } function G(a, b, c) { return { x: b / a || 0, y: c / a || 0 } } function H(a, b) { return a === b ? Cb : mb(a) >= mb(b) ? a > 0 ? Db : Eb : b > 0 ? Fb : Gb } function I(a, b, c) { c || (c = Kb); var d = b[c[0]] - a[c[0]], e = b[c[1]] - a[c[1]]; return Math.sqrt(d * d + e * e) } function J(a, b, c) { c || (c = Kb); var d = b[c[0]] - a[c[0]], e = b[c[1]] - a[c[1]]; return 180 * Math.atan2(e, d) / Math.PI } function K(a, b) { return J(b[1], b[0], Lb) - J(a[1], a[0], Lb) } function L(a, b) { return I(b[0], b[1], Lb) / I(a[0], a[1], Lb) } function M() { this.evEl = Nb, this.evWin = Ob, this.allow = !0, this.pressed = !1, y.apply(this, arguments) } function N() { this.evEl = Rb, this.evWin = Sb, y.apply(this, arguments), this.store = this.manager.session.pointerEvents = [] } function O() { this.evTarget = Ub, this.evWin = Vb, this.started = !1, y.apply(this, arguments) } function P(a, b) { var c = t(a.touches), d = t(a.changedTouches); return b & (Ab | Bb) && (c = u(c.concat(d), "identifier", !0)), [c, d] } function Q() { this.evTarget = Xb, this.targetIds = {}, y.apply(this, arguments) } function R(a, b) { var c = t(a.touches), d = this.targetIds; if (b & (yb | zb) && 1 === c.length) return d[c[0].identifier] = !0, [c, c]; var e, f, g = t(a.changedTouches), h = [], i = this.target; if (f = c.filter(function (a) { return p(a.target, i) }), b === yb) for (e = 0; e < f.length;) d[f[e].identifier] = !0, e++; for (e = 0; e < g.length;) d[g[e].identifier] && h.push(g[e]), b & (Ab | Bb) && delete d[g[e].identifier], e++; return h.length ? [u(f.concat(h), "identifier", !0), h] : void 0 } function S() { y.apply(this, arguments); var a = k(this.handler, this); this.touch = new Q(this.manager, a), this.mouse = new M(this.manager, a) } function T(a, b) { this.manager = a, this.set(b) } function U(a) { if (q(a, bc)) return bc; var b = q(a, cc), c = q(a, dc); return b && c ? cc + " " + dc : b || c ? b ? cc : dc : q(a, ac) ? ac : _b } function V(a) { this.id = w(), this.manager = null, this.options = i(a || {}, this.defaults), this.options.enable = m(this.options.enable, !0), this.state = ec, this.simultaneous = {}, this.requireFail = [] } function W(a) { return a & jc ? "cancel" : a & hc ? "end" : a & gc ? "move" : a & fc ? "start" : "" } function X(a) { return a == Gb ? "down" : a == Fb ? "up" : a == Db ? "left" : a == Eb ? "right" : "" } function Y(a, b) { var c = b.manager; return c ? c.get(a) : a } function Z() { V.apply(this, arguments) } function $() { Z.apply(this, arguments), this.pX = null, this.pY = null } function _() { Z.apply(this, arguments) } function ab() { V.apply(this, arguments), this._timer = null, this._input = null } function bb() { Z.apply(this, arguments) } function cb() { Z.apply(this, arguments) } function db() { V.apply(this, arguments), this.pTime = !1, this.pCenter = !1, this._timer = null, this._input = null, this.count = 0 } function eb(a, b) { return b = b || {}, b.recognizers = m(b.recognizers, eb.defaults.preset), new fb(a, b) } function fb(a, b) { b = b || {}, this.options = i(b, eb.defaults), this.options.inputTarget = this.options.inputTarget || a, this.handlers = {}, this.session = {}, this.recognizers = [], this.element = a, this.input = z(this), this.touchAction = new T(this, this.options.touchAction), gb(this, !0), g(b.recognizers, function (a) { var b = this.add(new a[0](a[1])); a[2] && b.recognizeWith(a[2]), a[3] && b.requireFailure(a[3]) }, this) } function gb(a, b) { var c = a.element; g(a.options.cssProps, function (a, d) { c.style[v(c.style, d)] = b ? a : "" }) } function hb(a, c) { var d = b.createEvent("Event"); d.initEvent(a, !0, !0), d.gesture = c, c.target.dispatchEvent(d) } var ib = ["", "webkit", "moz", "MS", "ms", "o"], jb = b.createElement("div"), kb = "function", lb = Math.round, mb = Math.abs, nb = Date.now, ob = 1, pb = /mobile|tablet|ip(ad|hone|od)|android/i, qb = "ontouchstart" in a, rb = v(a, "PointerEvent") !== d, sb = qb && pb.test(navigator.userAgent), tb = "touch", ub = "pen", vb = "mouse", wb = "kinect", xb = 25, yb = 1, zb = 2, Ab = 4, Bb = 8, Cb = 1, Db = 2, Eb = 4, Fb = 8, Gb = 16, Hb = Db | Eb, Ib = Fb | Gb, Jb = Hb | Ib, Kb = ["x", "y"], Lb = ["clientX", "clientY"]; y.prototype = { handler: function () { }, init: function () { this.evEl && n(this.element, this.evEl, this.domHandler), this.evTarget && n(this.target, this.evTarget, this.domHandler), this.evWin && n(x(this.element), this.evWin, this.domHandler) }, destroy: function () { this.evEl && o(this.element, this.evEl, this.domHandler), this.evTarget && o(this.target, this.evTarget, this.domHandler), this.evWin && o(x(this.element), this.evWin, this.domHandler) } }; var Mb = { mousedown: yb, mousemove: zb, mouseup: Ab }, Nb = "mousedown", Ob = "mousemove mouseup"; j(M, y, { handler: function (a) { var b = Mb[a.type]; b & yb && 0 === a.button && (this.pressed = !0), b & zb && 1 !== a.which && (b = Ab), this.pressed && this.allow && (b & Ab && (this.pressed = !1), this.callback(this.manager, b, { pointers: [a], changedPointers: [a], pointerType: vb, srcEvent: a })) } }); var Pb = { pointerdown: yb, pointermove: zb, pointerup: Ab, pointercancel: Bb, pointerout: Bb }, Qb = { 2: tb, 3: ub, 4: vb, 5: wb }, Rb = "pointerdown", Sb = "pointermove pointerup pointercancel"; a.MSPointerEvent && (Rb = "MSPointerDown", Sb = "MSPointerMove MSPointerUp MSPointerCancel"), j(N, y, { handler: function (a) { var b = this.store, c = !1, d = a.type.toLowerCase().replace("ms", ""), e = Pb[d], f = Qb[a.pointerType] || a.pointerType, g = f == tb, h = s(b, a.pointerId, "pointerId"); e & yb && (0 === a.button || g) ? 0 > h && (b.push(a), h = b.length - 1) : e & (Ab | Bb) && (c = !0), 0 > h || (b[h] = a, this.callback(this.manager, e, { pointers: b, changedPointers: [a], pointerType: f, srcEvent: a }), c && b.splice(h, 1)) } }); var Tb = { touchstart: yb, touchmove: zb, touchend: Ab, touchcancel: Bb }, Ub = "touchstart", Vb = "touchstart touchmove touchend touchcancel"; j(O, y, { handler: function (a) { var b = Tb[a.type]; if (b === yb && (this.started = !0), this.started) { var c = P.call(this, a, b); b & (Ab | Bb) && c[0].length - c[1].length === 0 && (this.started = !1), this.callback(this.manager, b, { pointers: c[0], changedPointers: c[1], pointerType: tb, srcEvent: a }) } } }); var Wb = { touchstart: yb, touchmove: zb, touchend: Ab, touchcancel: Bb }, Xb = "touchstart touchmove touchend touchcancel"; j(Q, y, { handler: function (a) { var b = Wb[a.type], c = R.call(this, a, b); c && this.callback(this.manager, b, { pointers: c[0], changedPointers: c[1], pointerType: tb, srcEvent: a }) } }), j(S, y, { handler: function (a, b, c) { var d = c.pointerType == tb, e = c.pointerType == vb; if (d) this.mouse.allow = !1; else if (e && !this.mouse.allow) return; b & (Ab | Bb) && (this.mouse.allow = !0), this.callback(a, b, c) }, destroy: function () { this.touch.destroy(), this.mouse.destroy() } }); var Yb = v(jb.style, "touchAction"), Zb = Yb !== d, $b = "compute", _b = "auto", ac = "manipulation", bc = "none", cc = "pan-x", dc = "pan-y"; T.prototype = { set: function (a) { a == $b && (a = this.compute()), Zb && (this.manager.element.style[Yb] = a), this.actions = a.toLowerCase().trim() }, update: function () { this.set(this.manager.options.touchAction) }, compute: function () { var a = []; return g(this.manager.recognizers, function (b) { l(b.options.enable, [b]) && (a = a.concat(b.getTouchAction())) }), U(a.join(" ")) }, preventDefaults: function (a) { if (!Zb) { var b = a.srcEvent, c = a.offsetDirection; if (this.manager.session.prevented) return void b.preventDefault(); var d = this.actions, e = q(d, bc), f = q(d, dc), g = q(d, cc); return e || f && c & Hb || g && c & Ib ? this.preventSrc(b) : void 0 } }, preventSrc: function (a) { this.manager.session.prevented = !0, a.preventDefault() } }; var ec = 1, fc = 2, gc = 4, hc = 8, ic = hc, jc = 16, kc = 32; V.prototype = { defaults: {}, set: function (a) { return h(this.options, a), this.manager && this.manager.touchAction.update(), this }, recognizeWith: function (a) { if (f(a, "recognizeWith", this)) return this; var b = this.simultaneous; return a = Y(a, this), b[a.id] || (b[a.id] = a, a.recognizeWith(this)), this }, dropRecognizeWith: function (a) { return f(a, "dropRecognizeWith", this) ? this : (a = Y(a, this), delete this.simultaneous[a.id], this) }, requireFailure: function (a) { if (f(a, "requireFailure", this)) return this; var b = this.requireFail; return a = Y(a, this), -1 === s(b, a) && (b.push(a), a.requireFailure(this)), this }, dropRequireFailure: function (a) { if (f(a, "dropRequireFailure", this)) return this; a = Y(a, this); var b = s(this.requireFail, a); return b > -1 && this.requireFail.splice(b, 1), this }, hasRequireFailures: function () { return this.requireFail.length > 0 }, canRecognizeWith: function (a) { return !!this.simultaneous[a.id] }, emit: function (a) { function b(b) { c.manager.emit(c.options.event + (b ? W(d) : ""), a) } var c = this, d = this.state; hc > d && b(!0), b(), d >= hc && b(!0) }, tryEmit: function (a) { return this.canEmit() ? this.emit(a) : void (this.state = kc) }, canEmit: function () { for (var a = 0; a < this.requireFail.length;) { if (!(this.requireFail[a].state & (kc | ec))) return !1; a++ } return !0 }, recognize: function (a) { var b = h({}, a); return l(this.options.enable, [this, b]) ? (this.state & (ic | jc | kc) && (this.state = ec), this.state = this.process(b), void (this.state & (fc | gc | hc | jc) && this.tryEmit(b))) : (this.reset(), void (this.state = kc)) }, process: function () { }, getTouchAction: function () { }, reset: function () { } }, j(Z, V, { defaults: { pointers: 1 }, attrTest: function (a) { var b = this.options.pointers; return 0 === b || a.pointers.length === b }, process: function (a) { var b = this.state, c = a.eventType, d = b & (fc | gc), e = this.attrTest(a); return d && (c & Bb || !e) ? b | jc : d || e ? c & Ab ? b | hc : b & fc ? b | gc : fc : kc } }), j($, Z, { defaults: { event: "pan", threshold: 10, pointers: 1, direction: Jb }, getTouchAction: function () { var a = this.options.direction, b = []; return a & Hb && b.push(dc), a & Ib && b.push(cc), b }, directionTest: function (a) { var b = this.options, c = !0, d = a.distance, e = a.direction, f = a.deltaX, g = a.deltaY; return e & b.direction || (b.direction & Hb ? (e = 0 === f ? Cb : 0 > f ? Db : Eb, c = f != this.pX, d = Math.abs(a.deltaX)) : (e = 0 === g ? Cb : 0 > g ? Fb : Gb, c = g != this.pY, d = Math.abs(a.deltaY))), a.direction = e, c && d > b.threshold && e & b.direction }, attrTest: function (a) { return Z.prototype.attrTest.call(this, a) && (this.state & fc || !(this.state & fc) && this.directionTest(a)) }, emit: function (a) { this.pX = a.deltaX, this.pY = a.deltaY; var b = X(a.direction); b && this.manager.emit(this.options.event + b, a), this._super.emit.call(this, a) } }), j(_, Z, { defaults: { event: "pinch", threshold: 0, pointers: 2 }, getTouchAction: function () { return [bc] }, attrTest: function (a) { return this._super.attrTest.call(this, a) && (Math.abs(a.scale - 1) > this.options.threshold || this.state & fc) }, emit: function (a) { if (this._super.emit.call(this, a), 1 !== a.scale) { var b = a.scale < 1 ? "in" : "out"; this.manager.emit(this.options.event + b, a) } } }), j(ab, V, { defaults: { event: "press", pointers: 1, time: 500, threshold: 5 }, getTouchAction: function () { return [_b] }, process: function (a) { var b = this.options, c = a.pointers.length === b.pointers, d = a.distance < b.threshold, f = a.deltaTime > b.time; if (this._input = a, !d || !c || a.eventType & (Ab | Bb) && !f) this.reset(); else if (a.eventType & yb) this.reset(), this._timer = e(function () { this.state = ic, this.tryEmit() }, b.time, this); else if (a.eventType & Ab) return ic; return kc }, reset: function () { clearTimeout(this._timer) }, emit: function (a) { this.state === ic && (a && a.eventType & Ab ? this.manager.emit(this.options.event + "up", a) : (this._input.timeStamp = nb(), this.manager.emit(this.options.event, this._input))) } }), j(bb, Z, { defaults: { event: "rotate", threshold: 0, pointers: 2 }, getTouchAction: function () { return [bc] }, attrTest: function (a) { return this._super.attrTest.call(this, a) && (Math.abs(a.rotation) > this.options.threshold || this.state & fc) } }), j(cb, Z, { defaults: { event: "swipe", threshold: 10, velocity: .65, direction: Hb | Ib, pointers: 1 }, getTouchAction: function () { return $.prototype.getTouchAction.call(this) }, attrTest: function (a) { var b, c = this.options.direction; return c & (Hb | Ib) ? b = a.velocity : c & Hb ? b = a.velocityX : c & Ib && (b = a.velocityY), this._super.attrTest.call(this, a) && c & a.direction && a.distance > this.options.threshold && mb(b) > this.options.velocity && a.eventType & Ab }, emit: function (a) { var b = X(a.direction); b && this.manager.emit(this.options.event + b, a), this.manager.emit(this.options.event, a) } }), j(db, V, { defaults: { event: "tap", pointers: 1, taps: 1, interval: 300, time: 250, threshold: 2, posThreshold: 10 }, getTouchAction: function () { return [ac] }, process: function (a) { var b = this.options, c = a.pointers.length === b.pointers, d = a.distance < b.threshold, f = a.deltaTime < b.time; if (this.reset(), a.eventType & yb && 0 === this.count) return this.failTimeout(); if (d && f && c) { if (a.eventType != Ab) return this.failTimeout(); var g = this.pTime ? a.timeStamp - this.pTime < b.interval : !0, h = !this.pCenter || I(this.pCenter, a.center) < b.posThreshold; this.pTime = a.timeStamp, this.pCenter = a.center, h && g ? this.count += 1 : this.count = 1, this._input = a; var i = this.count % b.taps; if (0 === i) return this.hasRequireFailures() ? (this._timer = e(function () { this.state = ic, this.tryEmit() }, b.interval, this), fc) : ic } return kc }, failTimeout: function () { return this._timer = e(function () { this.state = kc }, this.options.interval, this), kc }, reset: function () { clearTimeout(this._timer) }, emit: function () { this.state == ic && (this._input.tapCount = this.count, this.manager.emit(this.options.event, this._input)) } }), eb.VERSION = "2.0.4", eb.defaults = { domEvents: !1, touchAction: $b, enable: !0, inputTarget: null, inputClass: null, preset: [[bb, { enable: !1 }], [_, { enable: !1 }, ["rotate"]], [cb, { direction: Hb }], [$, { direction: Hb }, ["swipe"]], [db], [db, { event: "doubletap", taps: 2 }, ["tap"]], [ab]], cssProps: { userSelect: "none", touchSelect: "none", touchCallout: "none", contentZooming: "none", userDrag: "none", tapHighlightColor: "rgba(0,0,0,0)" } }; var lc = 1, mc = 2; fb.prototype = { set: function (a) { return h(this.options, a), a.touchAction && this.touchAction.update(), a.inputTarget && (this.input.destroy(), this.input.target = a.inputTarget, this.input.init()), this }, stop: function (a) { this.session.stopped = a ? mc : lc }, recognize: function (a) { var b = this.session; if (!b.stopped) { this.touchAction.preventDefaults(a); var c, d = this.recognizers, e = b.curRecognizer; (!e || e && e.state & ic) && (e = b.curRecognizer = null); for (var f = 0; f < d.length;) c = d[f], b.stopped === mc || e && c != e && !c.canRecognizeWith(e) ? c.reset() : c.recognize(a), !e && c.state & (fc | gc | hc) && (e = b.curRecognizer = c), f++ } }, get: function (a) { if (a instanceof V) return a; for (var b = this.recognizers, c = 0; c < b.length; c++) if (b[c].options.event == a) return b[c]; return null }, add: function (a) { if (f(a, "add", this)) return this; var b = this.get(a.options.event); return b && this.remove(b), this.recognizers.push(a), a.manager = this, this.touchAction.update(), a }, remove: function (a) { if (f(a, "remove", this)) return this; var b = this.recognizers; return a = this.get(a), b.splice(s(b, a), 1), this.touchAction.update(), this }, on: function (a, b) { var c = this.handlers; return g(r(a), function (a) { c[a] = c[a] || [], c[a].push(b) }), this }, off: function (a, b) { var c = this.handlers; return g(r(a), function (a) { b ? c[a].splice(s(c[a], b), 1) : delete c[a] }), this }, emit: function (a, b) { this.options.domEvents && hb(a, b); var c = this.handlers[a] && this.handlers[a].slice(); if (c && c.length) { b.type = a, b.preventDefault = function () { b.srcEvent.preventDefault() }; for (var d = 0; d < c.length;) c[d](b), d++ } }, destroy: function () { this.element && gb(this, !1), this.handlers = {}, this.session = {}, this.input.destroy(), this.element = null } }, h(eb, { INPUT_START: yb, INPUT_MOVE: zb, INPUT_END: Ab, INPUT_CANCEL: Bb, STATE_POSSIBLE: ec, STATE_BEGAN: fc, STATE_CHANGED: gc, STATE_ENDED: hc, STATE_RECOGNIZED: ic, STATE_CANCELLED: jc, STATE_FAILED: kc, DIRECTION_NONE: Cb, DIRECTION_LEFT: Db, DIRECTION_RIGHT: Eb, DIRECTION_UP: Fb, DIRECTION_DOWN: Gb, DIRECTION_HORIZONTAL: Hb, DIRECTION_VERTICAL: Ib, DIRECTION_ALL: Jb, Manager: fb, Input: y, TouchAction: T, TouchInput: Q, MouseInput: M, PointerEventInput: N, TouchMouseInput: S, SingleTouchInput: O, Recognizer: V, AttrRecognizer: Z, Tap: db, Pan: $, Swipe: cb, Pinch: _, Rotate: bb, Press: ab, on: n, off: o, each: g, merge: i, extend: h, inherit: j, bindFn: k, prefixed: v }), typeof define == kb && define.amd ? define(function () { return eb }) : "undefined" != typeof module && module.exports ? module.exports = eb : a[c] = eb }(window, document, "Hammer");
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