var hierarchy =
[
    [ "Actor", "class_actor.html", [
      [ "Brick", "class_brick.html", null ],
      [ "BrickManager", "class_brick_manager.html", null ],
      [ "Conspecies", "class_conspecies.html", null ],
      [ "Leveler", "class_leveler.html", null ],
      [ "Player", "class_player.html", null ],
      [ "Spawner", "class_spawner.html", [
        [ "BrickSpawner", "class_brick_spawner.html", null ]
      ] ],
      [ "TeleportCursor", "class_teleport_cursor.html", null ],
      [ "WarpManager", "class_warp_manager.html", null ],
      [ "WarpZone", "class_warp_zone.html", null ]
    ] ],
    [ "BackGround", "class_back_ground.html", null ],
    [ "GameLocal", "class_game_local.html", null ],
    [ "Input", "class_input.html", null ],
    [ "ofBaseApp", null, [
      [ "ofApp", "classof_app.html", null ]
    ] ],
    [ "ofxScene", null, [
      [ "GameMain", "class_game_main.html", null ],
      [ "GameTitle", "class_game_title.html", null ],
      [ "NinjaScene", "class_ninja_scene.html", null ],
      [ "WemScene", "class_wem_scene.html", null ],
      [ "YanaiScene", "class_yanai_scene.html", null ]
    ] ],
    [ "score_t", "structscore__t.html", null ],
    [ "Star", "class_star.html", null ],
    [ "StateBase", "class_state_base.html", [
      [ "DuckingState", "class_ducking_state.html", null ],
      [ "JumpingState", "class_jumping_state.html", null ],
      [ "MovingState", "class_moving_state.html", null ],
      [ "StandingState", "class_standing_state.html", null ],
      [ "TeleportState", "class_teleport_state.html", null ]
    ] ],
    [ "StateManager", "class_state_manager.html", null ],
    [ "uiBase", "classui_base.html", [
      [ "uiMeter", "classui_meter.html", null ],
      [ "uiScoreRank", "classui_score_rank.html", null ]
    ] ],
    [ "yCamera", "classy_camera.html", null ]
];