sample/assets/js/babylon.max.js
function PBRMetallicRoughnessMaterial(name, scene) {
            var _this = _super.call(this, name, scene) || this;
            _this._useRoughnessFromMetallicTextureAlpha = false;
            _this._useRoughnessFromMetallicTextureGreen = true;
            _this._useMetallnessFromMetallicTextureBlue = true;
            return _this;
        }
function PBRMetallicRoughnessMaterial(name, scene) {
            var _this = _super.call(this, name, scene) || this;
            _this._useRoughnessFromMetallicTextureAlpha = false;
            _this._useRoughnessFromMetallicTextureGreen = true;
            _this._useMetallnessFromMetallicTextureBlue = true;
            return _this;
        }
function PBRMetallicRoughnessMaterial ( name , scene ) { var _this = _super . call ( this , name , scene ) || this ; _this . _useRoughnessFromMetallicTextureAlpha = false ; _this . _useRoughnessFromMetallicTextureGreen = true ; _this . _useMetallnessFromMetallicTextureBlue = true ; return _this ; }
Instantiates a new PBRMetalRoughnessMaterial instance.

@param name The material name
@param scene The scene the material will be use in.
Instantiates a new PBRMetalRoughnessMaterial instance .