modeling/assets/WebGL/webgl-debug.js
function init(ctx) {
  if (glEnums == null) {
    glEnums = { };
    for (var propertyName in ctx) {
      if (typeof ctx[propertyName] == 'number') {
        glEnums[ctx[propertyName]] = propertyName;
      }
    }
  }
}
function init(ctx) {
  if (glEnums == null) {
    glEnums = { };
    for (var propertyName in ctx) {
      if (typeof ctx[propertyName] == 'number') {
        glEnums[ctx[propertyName]] = propertyName;
      }
    }
  }
}
function init ( ctx ) { if ( glEnums == null ) { glEnums = { } ; for ( var propertyName in ctx ) { if ( typeof ctx [ propertyName ] == 'number' ) { glEnums [ ctx [ propertyName ] ] = propertyName ; } } } }
Initializes this module. Safe to call more than once.
@param {!WebGLRenderingContext} ctx A WebGL context. If
you have more than one context it doesn't matter which one
you pass in, it is only used to pull out constants.
Initializes this module . Safe to call more than once .