public/javascripts/yui/carousel/carousel-debug.js
function () {
            var carousel = this, n = carousel.get("numItems");

            while (n > 0) {
                if (!carousel.removeItem(0)) {
                    YAHOO.log("Item could not be removed - missing?",
                              "warn", WidgetName);
                }
                /*
                    For dynamic loading, the numItems may be much larger than
                    the actual number of items in the table. So, set the
                    numItems to zero, and break out of the loop if the table
                    is already empty.
                 */
                if (carousel._itemsTable.numItems === 0) {
                    carousel.set("numItems", 0);
                    break;
                }
                n--;
            }

            carousel.fireEvent(allItemsRemovedEvent);
        }
function () {
            var carousel = this, n = carousel.get("numItems");

            while (n > 0) {
                if (!carousel.removeItem(0)) {
                    YAHOO.log("Item could not be removed - missing?",
                              "warn", WidgetName);
                }
                /*
                    For dynamic loading, the numItems may be much larger than
                    the actual number of items in the table. So, set the
                    numItems to zero, and break out of the loop if the table
                    is already empty.
                 */
                if (carousel._itemsTable.numItems === 0) {
                    carousel.set("numItems", 0);
                    break;
                }
                n--;
            }

            carousel.fireEvent(allItemsRemovedEvent);
        }
function ( ) { var carousel = this , n = carousel . get ( "numItems" ) ; while ( n > 0 ) { if ( ! carousel . removeItem ( 0 ) ) { YAHOO . log ( "Item could not be removed - missing?" , "warn" , WidgetName ) ; } /*
                    For dynamic loading, the numItems may be much larger than
                    the actual number of items in the table. So, set the
                    numItems to zero, and break out of the loop if the table
                    is already empty.
                 */ if ( carousel . _itemsTable . numItems === 0 ) { carousel . set ( "numItems" , 0 ) ; break ; } n -- ; } carousel . fireEvent ( allItemsRemovedEvent ) ; }
Clears the items from Carousel.

@method clearItems
@public
Clears the items from Carousel .