lib/otuMapArray.js
function otuMapArray(data) {
    this.data = data;
    this.len = this.data.length;
    this.data[this.len] = [];

    for (var i = 0; i < this.len; i++) {
        this.data[this.len].push(i);
    }

    this.reset = function () {
        var _this = this;
        if (!this.data[this.len]) {
            this.data[this.len] = [];
        }
        for (var i = 0; i < this.len; i++) {
            this.data[this.len].push(i);
        }
    };

    this.pop = function () {
        var _this = this;
        var index = this.rng(this.data[this.len].length);
        return this.data[this.data[this.len].splice(index, 1)];
    };

    this.rng = function (range) {
        var _this = this;
        if (range === 0) this.reset();
        return randy.randInt(range);
    };
}
function otuMapArray(data) {
    this.data = data;
    this.len = this.data.length;
    this.data[this.len] = [];

    for (var i = 0; i < this.len; i++) {
        this.data[this.len].push(i);
    }

    this.reset = function () {
        var _this = this;
        if (!this.data[this.len]) {
            this.data[this.len] = [];
        }
        for (var i = 0; i < this.len; i++) {
            this.data[this.len].push(i);
        }
    };

    this.pop = function () {
        var _this = this;
        var index = this.rng(this.data[this.len].length);
        return this.data[this.data[this.len].splice(index, 1)];
    };

    this.rng = function (range) {
        var _this = this;
        if (range === 0) this.reset();
        return randy.randInt(range);
    };
}
function otuMapArray ( data ) { this . data = data ; this . len = this . data . length ; this . data [ this . len ] = [ ] ; for ( var i = 0 ; i < this . len ; i ++ ) { this . data [ this . len ] . push ( i ) ; } this . reset = function ( ) { var _this = this ; if ( ! this . data [ this . len ] ) { this . data [ this . len ] = [ ] ; } for ( var i = 0 ; i < this . len ; i ++ ) { this . data [ this . len ] . push ( i ) ; } } ; this . pop = function ( ) { var _this = this ; var index = this . rng ( this . data [ this . len ] . length ) ; return this . data [ this . data [ this . len ] . splice ( index , 1 ) ] ; } ; this . rng = function ( range ) { var _this = this ; if ( range === 0 ) this . reset ( ) ; return randy . randInt ( range ) ; } ; }
cache.prototype.pop = cache.prototype.retrieve;
cache . prototype . pop = cache . prototype . retrieve ;