system/output/renderer/webgl.js
function() {
		var gl = this.gl;

		var buffer = this.buffer = gl.createBuffer();
		gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
		gl.bufferData(
			gl.ARRAY_BUFFER,
			new Float32Array([
				-1.0, -1.0, 
				1.0, -1.0,
				-1.0,  1.0,
				-1.0,  1.0,
				1.0, -1.0,
				1.0,  1.0
			]),
			gl.STATIC_DRAW
		);
	}
function() {
		var gl = this.gl;

		var buffer = this.buffer = gl.createBuffer();
		gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
		gl.bufferData(
			gl.ARRAY_BUFFER,
			new Float32Array([
				-1.0, -1.0, 
				1.0, -1.0,
				-1.0,  1.0,
				-1.0,  1.0,
				1.0, -1.0,
				1.0,  1.0
			]),
			gl.STATIC_DRAW
		);
	}
function ( ) { var gl = this . gl ; var buffer = this . buffer = gl . createBuffer ( ) ; gl . bindBuffer ( gl . ARRAY_BUFFER , buffer ) ; gl . bufferData ( gl . ARRAY_BUFFER , new Float32Array ( [ - 1.0 , - 1.0 , 1.0 , - 1.0 , - 1.0 , 1.0 , - 1.0 , 1.0 , 1.0 , - 1.0 , 1.0 , 1.0 ] ) , gl . STATIC_DRAW ) ; }
Initialize the quad to draw to.
Initialize the quad to draw to .