src/loaders/OBJLoader2.js
function ( url, onLoad, onProgress, onError, onMeshAlter, useAsync ) {
		var resource = new THREE.LoaderSupport.ResourceDescriptor( url, 'OBJ' );
		this._loadObj( resource, onLoad, onProgress, onError, onMeshAlter, useAsync );
	}
function ( url, onLoad, onProgress, onError, onMeshAlter, useAsync ) {
		var resource = new THREE.LoaderSupport.ResourceDescriptor( url, 'OBJ' );
		this._loadObj( resource, onLoad, onProgress, onError, onMeshAlter, useAsync );
	}
function ( url , onLoad , onProgress , onError , onMeshAlter , useAsync ) { var resource = new THREE . LoaderSupport . ResourceDescriptor ( url , 'OBJ' ) ; this . _loadObj ( resource , onLoad , onProgress , onError , onMeshAlter , useAsync ) ; }
Use this convenient method to load a file at the given URL. By default the fileLoader uses an ArrayBuffer.

@param {string} url A string containing the path/URL of the file to be loaded.
@param {callback} onLoad A function to be called after loading is successfully completed. The function receives loaded Object3D as an argument.
@param {callback} [onProgress] A function to be called while the loading is in progress. The argument will be the XMLHttpRequest instance, which contains total and Integer bytes.
@param {callback} [onError] A function to be called if an error occurs during loading. The function receives the error as an argument.
@param {callback} [onMeshAlter] A function to be called after a new mesh raw data becomes available for alteration.
@param {boolean} [useAsync] If true, uses async loading with worker, if false loads data synchronously.
Use this convenient method to load a file at the given URL . By default the fileLoader uses an ArrayBuffer .