index.js
function(s, t, ignoreBind) { //TODO: support R wrap mode
		if (s && t) {
			this.wrapS = s;
			this.wrapT = t;
		} else 
			this.wrapS = this.wrapT = s;
		
		//enforce POT rules..
		this._checkPOT();	

		if (!ignoreBind)
			this.bind();

		var gl = this.gl;
		gl.texParameteri(this.target, gl.TEXTURE_WRAP_S, this.wrapS);
		gl.texParameteri(this.target, gl.TEXTURE_WRAP_T, this.wrapT);
	}
function(s, t, ignoreBind) { //TODO: support R wrap mode
		if (s && t) {
			this.wrapS = s;
			this.wrapT = t;
		} else 
			this.wrapS = this.wrapT = s;
		
		//enforce POT rules..
		this._checkPOT();	

		if (!ignoreBind)
			this.bind();

		var gl = this.gl;
		gl.texParameteri(this.target, gl.TEXTURE_WRAP_S, this.wrapS);
		gl.texParameteri(this.target, gl.TEXTURE_WRAP_T, this.wrapT);
	}
function ( s , t , ignoreBind ) { //TODO: support R wrap mode if ( s && t ) { this . wrapS = s ; this . wrapT = t ; } else this . wrapS = this . wrapT = s ; //enforce POT rules.. this . _checkPOT ( ) ; if ( ! ignoreBind ) this . bind ( ) ; var gl = this . gl ; gl . texParameteri ( this . target , gl . TEXTURE_WRAP_S , this . wrapS ) ; gl . texParameteri ( this . target , gl . TEXTURE_WRAP_T , this . wrapT ) ; }
Sets the wrap mode for this texture; if the second argument
is undefined or falsy, then both S and T wrap will use the first
argument.

You can use Texture.Wrap constants for convenience, to avoid needing
a GL reference.

@method  setWrap
@param {GLenum} s the S wrap mode
@param {GLenum} t the T wrap mode
@param {Boolean} ignoreBind (optional) if true, the bind will be ignored.
Sets the wrap mode for this texture ; if the second argument is undefined or falsy then both S and T wrap will use the first argument .