src/gfx/cam.js
function() {
    return[
      vec3.fromValues(this._rotation[0], this._rotation[4], this._rotation[8]),
      vec3.fromValues(this._rotation[1], this._rotation[5], this._rotation[9]),
      vec3.fromValues(this._rotation[2], this._rotation[6], this._rotation[10])
    ];
  }
function() {
    return[
      vec3.fromValues(this._rotation[0], this._rotation[4], this._rotation[8]),
      vec3.fromValues(this._rotation[1], this._rotation[5], this._rotation[9]),
      vec3.fromValues(this._rotation[2], this._rotation[6], this._rotation[10])
    ];
  }
function ( ) { return [ vec3 . fromValues ( this . _rotation [ 0 ] , this . _rotation [ 4 ] , this . _rotation [ 8 ] ) , vec3 . fromValues ( this . _rotation [ 1 ] , this . _rotation [ 5 ] , this . _rotation [ 9 ] ) , vec3 . fromValues ( this . _rotation [ 2 ] , this . _rotation [ 6 ] , this . _rotation [ 10 ] ) ] ; }
returns the 3 main axes of the current camera rotation
returns the 3 main axes of the current camera rotation