sample/assets/js/babylon.max.js
function Quaternion(x, y, z, w) {
            if (x === void 0) { x = 0.0; }
            if (y === void 0) { y = 0.0; }
            if (z === void 0) { z = 0.0; }
            if (w === void 0) { w = 1.0; }
            this.x = x;
            this.y = y;
            this.z = z;
            this.w = w;
        }
function Quaternion(x, y, z, w) {
            if (x === void 0) { x = 0.0; }
            if (y === void 0) { y = 0.0; }
            if (z === void 0) { z = 0.0; }
            if (w === void 0) { w = 1.0; }
            this.x = x;
            this.y = y;
            this.z = z;
            this.w = w;
        }
function Quaternion ( x , y , z , w ) { if ( x === void 0 ) { x = 0.0 ; } if ( y === void 0 ) { y = 0.0 ; } if ( z === void 0 ) { z = 0.0 ; } if ( w === void 0 ) { w = 1.0 ; } this . x = x ; this . y = y ; this . z = z ; this . w = w ; }
Creates a new Quaternion from the passed floats.
Creates a new Quaternion from the passed floats .