src/aria/utils/css/Effects.js
function (idQueue) {
                var id = idQueue;
                if (idQueue == null) {
                    id = this.DEFAULT_QUEUE_KEY;
                }
                var queue = this.queues[id];
                if (queue && queue.list.length > 0 && !queue.list[0].isRunning) {
                    // if first animation in queue has been paused (and not skipped afterwards)
                    if (queue.list[0].pauseTime != null) {
                        this.resumeAnimation(queue.list[0].animId);
                    } else { // if the paused animation has been skipped
                        this._launchAnimation(queue.list[0], queue.list[0].animId);
                    }
                    return true;
                }
                return false;
            }
function (idQueue) {
                var id = idQueue;
                if (idQueue == null) {
                    id = this.DEFAULT_QUEUE_KEY;
                }
                var queue = this.queues[id];
                if (queue && queue.list.length > 0 && !queue.list[0].isRunning) {
                    // if first animation in queue has been paused (and not skipped afterwards)
                    if (queue.list[0].pauseTime != null) {
                        this.resumeAnimation(queue.list[0].animId);
                    } else { // if the paused animation has been skipped
                        this._launchAnimation(queue.list[0], queue.list[0].animId);
                    }
                    return true;
                }
                return false;
            }
function ( idQueue ) { var id = idQueue ; if ( idQueue == null ) { id = this . DEFAULT_QUEUE_KEY ; } var queue = this . queues [ id ] ; if ( queue && queue . list . length > 0 && ! queue . list [ 0 ] . isRunning ) { // if first animation in queue has been paused (and not skipped afterwards) if ( queue . list [ 0 ] . pauseTime != null ) { this . resumeAnimation ( queue . list [ 0 ] . animId ) ; } else { // if the paused animation has been skipped this . _launchAnimation ( queue . list [ 0 ] , queue . list [ 0 ] . animId ) ; } return true ; } return false ; }
Resumes a paused queue
@param {String} queue identifier
@return {Boolean} true if the related queue exists and is not empty, otherwise false
Resumes a paused queue