build/phaser-spine.js
function () {
		var bones = this.bones;
		for (var i = 0, n = bones.length; i < n; i++)
			bones[i].setToSetupPose();

		var ikConstraints = this.ikConstraints;
		for (var i = 0, n = ikConstraints.length; i < n; i++) {
			var constraint = ikConstraints[i];
			constraint.bendDirection = constraint.data.bendDirection;
			constraint.mix = constraint.data.mix;
		}

		var transformConstraints = this.transformConstraints;
		for (var i = 0, n = transformConstraints.length; i < n; i++) {
			var constraint = transformConstraints[i];
			constraint.translateMix = constraint.data.translateMix;
			constraint.x = constraint.data.x;
			constraint.y = constraint.data.y;
		}
	}
function () {
		var bones = this.bones;
		for (var i = 0, n = bones.length; i < n; i++)
			bones[i].setToSetupPose();

		var ikConstraints = this.ikConstraints;
		for (var i = 0, n = ikConstraints.length; i < n; i++) {
			var constraint = ikConstraints[i];
			constraint.bendDirection = constraint.data.bendDirection;
			constraint.mix = constraint.data.mix;
		}

		var transformConstraints = this.transformConstraints;
		for (var i = 0, n = transformConstraints.length; i < n; i++) {
			var constraint = transformConstraints[i];
			constraint.translateMix = constraint.data.translateMix;
			constraint.x = constraint.data.x;
			constraint.y = constraint.data.y;
		}
	}
function ( ) { var bones = this . bones ; for ( var i = 0 , n = bones . length ; i < n ; i ++ ) bones [ i ] . setToSetupPose ( ) ; var ikConstraints = this . ikConstraints ; for ( var i = 0 , n = ikConstraints . length ; i < n ; i ++ ) { var constraint = ikConstraints [ i ] ; constraint . bendDirection = constraint . data . bendDirection ; constraint . mix = constraint . data . mix ; } var transformConstraints = this . transformConstraints ; for ( var i = 0 , n = transformConstraints . length ; i < n ; i ++ ) { var constraint = transformConstraints [ i ] ; constraint . translateMix = constraint . data . translateMix ; constraint . x = constraint . data . x ; constraint . y = constraint . data . y ; } }
Sets the bones and constraints to their setup pose values.
Sets the bones and constraints to their setup pose values .