sample/assets/js/babylon.max.js
function Path2(x, y) {
            this._points = new Array();
            this._length = 0.0;
            this.closed = false;
            this._points.push(new Vector2(x, y));
        }
function Path2(x, y) {
            this._points = new Array();
            this._length = 0.0;
            this.closed = false;
            this._points.push(new Vector2(x, y));
        }
function Path2 ( x , y ) { this . _points = new Array ( ) ; this . _length = 0.0 ; this . closed = false ; this . _points . push ( new Vector2 ( x , y ) ) ; }
Creates a Path2 object from the starting 2D coordinates x and y.
Creates a Path2 object from the starting 2D coordinates x and y .