dist/claygl.es.js
function (width, height) {
        if (this._gBufferTex1.width === width
            && this._gBufferTex1.height === height
        ) {
            return;
        }
        this._gBufferTex1.width = width;
        this._gBufferTex1.height = height;

        this._gBufferTex2.width = width;
        this._gBufferTex2.height = height;

        this._gBufferTex3.width = width;
        this._gBufferTex3.height = height;

        this._gBufferTex4.width = width;
        this._gBufferTex4.height = height;
    }
function (width, height) {
        if (this._gBufferTex1.width === width
            && this._gBufferTex1.height === height
        ) {
            return;
        }
        this._gBufferTex1.width = width;
        this._gBufferTex1.height = height;

        this._gBufferTex2.width = width;
        this._gBufferTex2.height = height;

        this._gBufferTex3.width = width;
        this._gBufferTex3.height = height;

        this._gBufferTex4.width = width;
        this._gBufferTex4.height = height;
    }
function ( width , height ) { if ( this . _gBufferTex1 . width === width && this . _gBufferTex1 . height === height ) { return ; } this . _gBufferTex1 . width = width ; this . _gBufferTex1 . height = height ; this . _gBufferTex2 . width = width ; this . _gBufferTex2 . height = height ; this . _gBufferTex3 . width = width ; this . _gBufferTex3 . height = height ; this . _gBufferTex4 . width = width ; this . _gBufferTex4 . height = height ; }
Set G Buffer size.
@param {number} width
@param {number} height
Set G Buffer size .