src/camera/camera2d.js
function (target) {
            var bounds = target.getBounds();
            this.moveTo(
                target.pos.x + bounds.pos.x + (bounds.width / 2),
                target.pos.y + bounds.pos.y + (bounds.height / 2)
            );
        }
function (target) {
            var bounds = target.getBounds();
            this.moveTo(
                target.pos.x + bounds.pos.x + (bounds.width / 2),
                target.pos.y + bounds.pos.y + (bounds.height / 2)
            );
        }
function ( target ) { var bounds = target . getBounds ( ) ; this . moveTo ( target . pos . x + bounds . pos . x + ( bounds . width / 2 ) , target . pos . y + bounds . pos . y + ( bounds . height / 2 ) ) ; }
set the camera position around the specified object
@name focusOn
@memberOf me.Camera2d
@function
@param {me.Renderable}
set the camera position around the specified object