dist/claygl.es.js
function (forceUpdateWorld) {
        if (this.autoUpdateLocalTransform) {
            this.updateLocalTransform();
        }
        else {
            // Transform is manually setted
            forceUpdateWorld = true;
        }

        if (forceUpdateWorld || this._needsUpdateWorldTransform) {
            this._updateWorldTransformTopDown();
            forceUpdateWorld = true;
            this._needsUpdateWorldTransform = false;
        }

        var children = this._children;
        for(var i = 0, len = children.length; i < len; i++) {
            children[i].update(forceUpdateWorld);
        }
    }
function (forceUpdateWorld) {
        if (this.autoUpdateLocalTransform) {
            this.updateLocalTransform();
        }
        else {
            // Transform is manually setted
            forceUpdateWorld = true;
        }

        if (forceUpdateWorld || this._needsUpdateWorldTransform) {
            this._updateWorldTransformTopDown();
            forceUpdateWorld = true;
            this._needsUpdateWorldTransform = false;
        }

        var children = this._children;
        for(var i = 0, len = children.length; i < len; i++) {
            children[i].update(forceUpdateWorld);
        }
    }
function ( forceUpdateWorld ) { if ( this . autoUpdateLocalTransform ) { this . updateLocalTransform ( ) ; } else { // Transform is manually setted forceUpdateWorld = true ; } if ( forceUpdateWorld || this . _needsUpdateWorldTransform ) { this . _updateWorldTransformTopDown ( ) ; forceUpdateWorld = true ; this . _needsUpdateWorldTransform = false ; } var children = this . _children ; for ( var i = 0 , len = children . length ; i < len ; i ++ ) { children [ i ] . update ( forceUpdateWorld ) ; } }
Update local transform and world transform recursively
@param {boolean} forceUpdateWorld
Update local transform and world transform recursively