public/js-roguelike-skeleton/src/multi-object-manager.js
function(x, y, object) {
            this.remove(object);
            object.x = x;
            object.y = y;
            this.add(x, y, object);
        }
function(x, y, object) {
            this.remove(object);
            object.x = x;
            object.y = y;
            this.add(x, y, object);
        }
function ( x , y , object ) { this . remove ( object ) ; object . x = x ; object . y = y ; this . add ( x , y , object ) ; }
Changes the position of an entity already added to this entityManager.
@method move
@param {Number} x - The new map tile coordinate position of the entity on the x axis.
@param {Number} y - The new map tile coordinate position of the entity on the y axis.
@param {Obj} object - The objectity to be removed.
Changes the position of an entity already added to this entityManager .