dist/js/cropjs.js
function (redraw) {
            var imgDim = this._image.getDimensions();
            var vFactor = (this._container.clientHeight - this._margin * 2) / imgDim.h;
            var hFactor = (this._container.clientWidth - this._margin * 2) / imgDim.w;

            // Set correct zoom level
            if (vFactor < hFactor && vFactor < 1 && this._zoomLevel > vFactor) {
                // Fill vertical
                this._zoomLevel = vFactor;
                this.centerImage(false);
            }
            else if (hFactor < 1 && this._zoomLevel > hFactor) {
                // Fill horizontal
                this._zoomLevel = hFactor;
                this.centerImage(false);
            }
            else {
                // No need to redraw
                return;
            }

            if (redraw === true) {
                this.redraw();
            }
        }
function (redraw) {
            var imgDim = this._image.getDimensions();
            var vFactor = (this._container.clientHeight - this._margin * 2) / imgDim.h;
            var hFactor = (this._container.clientWidth - this._margin * 2) / imgDim.w;

            // Set correct zoom level
            if (vFactor < hFactor && vFactor < 1 && this._zoomLevel > vFactor) {
                // Fill vertical
                this._zoomLevel = vFactor;
                this.centerImage(false);
            }
            else if (hFactor < 1 && this._zoomLevel > hFactor) {
                // Fill horizontal
                this._zoomLevel = hFactor;
                this.centerImage(false);
            }
            else {
                // No need to redraw
                return;
            }

            if (redraw === true) {
                this.redraw();
            }
        }
function ( redraw ) { var imgDim = this . _image . getDimensions ( ) ; var vFactor = ( this . _container . clientHeight - this . _margin * 2 ) / imgDim . h ; var hFactor = ( this . _container . clientWidth - this . _margin * 2 ) / imgDim . w ; // Set correct zoom level if ( vFactor < hFactor && vFactor < 1 && this . _zoomLevel > vFactor ) { // Fill vertical this . _zoomLevel = vFactor ; this . centerImage ( false ) ; } else if ( hFactor < 1 && this . _zoomLevel > hFactor ) { // Fill horizontal this . _zoomLevel = hFactor ; this . centerImage ( false ) ; } else { // No need to redraw return ; } if ( redraw === true ) { this . redraw ( ) ; } }
Fill drawing area with image as best as possible
@param redraw
Fill drawing area with image as best as possible