sample/assets/js/babylon.max.js
function getChildByName(node, name) {
                return node.getChildMeshes(false, function (n) { return n.name === name; })[0];
            }
function getChildByName(node, name) {
                return node.getChildMeshes(false, function (n) { return n.name === name; })[0];
            }
function getChildByName ( node , name ) { return node . getChildMeshes ( false , function ( n ) { return n . name === name ; } ) [ 0 ] ; }
Look through all children recursively. This will return null if no mesh exists with the given name.
Look through all children recursively . This will return null if no mesh exists with the given name .