lib/shape/CollideEdgePolygon.js
function ReferenceFace() {
  this.i1, this.i2; // int
  this.v1, this.v2; // v
  this.normal = Vec2.zero();
  this.sideNormal1 = Vec2.zero();
  this.sideOffset1; // float
  this.sideNormal2 = Vec2.zero();
  this.sideOffset2; // float
}
function ReferenceFace() {
  this.i1, this.i2; // int
  this.v1, this.v2; // v
  this.normal = Vec2.zero();
  this.sideNormal1 = Vec2.zero();
  this.sideOffset1; // float
  this.sideNormal2 = Vec2.zero();
  this.sideOffset2; // float
}
function ReferenceFace ( ) { this . i1 , this . i2 ; // int this . v1 , this . v2 ; // v this . normal = Vec2 . zero ( ) ; this . sideNormal1 = Vec2 . zero ( ) ; this . sideOffset1 ; // float this . sideNormal2 = Vec2 . zero ( ) ; this . sideOffset2 ; // float }
Reference face used for clipping
Reference face used for clipping