examples/MultiWindow.js
function () {
        var pathAttributes = new WorldWind.ShapeAttributes(null);
        pathAttributes.interiorColor = WorldWind.Color.CYAN;
        pathAttributes.outlineColor= WorldWind.Color.BLUE;

        var pathPositions = [
            new WorldWind.Position(40, -100, 1e4),
            new WorldWind.Position(45, -110, 1e4),
            new WorldWind.Position(46, -122, 1e4)
        ];
        var path = new WorldWind.Path(pathPositions);
        path.attributes = pathAttributes;
        path.altitudeMode = WorldWind.RELATIVE_TO_GROUND;
        path.followTerrain = true;

        var pathLayer = new WorldWind.RenderableLayer("Path Layer");
        pathLayer.addRenderable(path);

        return pathLayer;
    }
function () {
        var pathAttributes = new WorldWind.ShapeAttributes(null);
        pathAttributes.interiorColor = WorldWind.Color.CYAN;
        pathAttributes.outlineColor= WorldWind.Color.BLUE;

        var pathPositions = [
            new WorldWind.Position(40, -100, 1e4),
            new WorldWind.Position(45, -110, 1e4),
            new WorldWind.Position(46, -122, 1e4)
        ];
        var path = new WorldWind.Path(pathPositions);
        path.attributes = pathAttributes;
        path.altitudeMode = WorldWind.RELATIVE_TO_GROUND;
        path.followTerrain = true;

        var pathLayer = new WorldWind.RenderableLayer("Path Layer");
        pathLayer.addRenderable(path);

        return pathLayer;
    }
function ( ) { var pathAttributes = new WorldWind . ShapeAttributes ( null ) ; pathAttributes . interiorColor = WorldWind . Color . CYAN ; pathAttributes . outlineColor = WorldWind . Color . BLUE ; var pathPositions = [ new WorldWind . Position ( 40 , - 100 , 1e4 ) , new WorldWind . Position ( 45 , - 110 , 1e4 ) , new WorldWind . Position ( 46 , - 122 , 1e4 ) ] ; var path = new WorldWind . Path ( pathPositions ) ; path . attributes = pathAttributes ; path . altitudeMode = WorldWind . RELATIVE_TO_GROUND ; path . followTerrain = true ; var pathLayer = new WorldWind . RenderableLayer ( "Path Layer" ) ; pathLayer . addRenderable ( path ) ; return pathLayer ; }
Make a layer that shows a Path and is shared among the WorldWindows.
Make a layer that shows a Path and is shared among the WorldWindows .