sample/js/transient.js
function runTransient() {
  var c = document.createElement('canvas');
  var gl = c.getContext('webgl');
  var ext = gl.getExtension('WEBGL_debug_renderer_info');
  var renderer = gl.getParameter(ext.UNMASKED_RENDERER_WEBGL);
  console.log(renderer);
}
function runTransient() {
  var c = document.createElement('canvas');
  var gl = c.getContext('webgl');
  var ext = gl.getExtension('WEBGL_debug_renderer_info');
  var renderer = gl.getParameter(ext.UNMASKED_RENDERER_WEBGL);
  console.log(renderer);
}
function runTransient ( ) { var c = document . createElement ( 'canvas' ) ; var gl = c . getContext ( 'webgl' ) ; var ext = gl . getExtension ( 'WEBGL_debug_renderer_info' ) ; var renderer = gl . getParameter ( ext . UNMASKED_RENDERER_WEBGL ) ; console . log ( renderer ) ; }
start  Called when the canvas is created to get the ball rolling.
start Called when the canvas is created to get the ball rolling .