build/breeze.debug.js
function __requireLibCore(libName) {
  var window = global.window;
  if (!window) return; // Must run in a browser. Todo: add commonjs support

  // get library from browser globals if we can
  var lib = window[libName];
  if (lib) return lib;

  // if require exists, maybe require can get it.
  // This method is synchronous so it can't load modules with AMD.
  // It can only obtain modules from require that have already been loaded.
  // Developer should bootstrap such that the breeze module
  // loads after all other libraries that breeze should find with this method
  // See documentation
  var r = window.require;
  if (r) { // if require exists
    if (r.defined) { // require.defined is not standard and may not exist
      // require.defined returns true if module has been loaded
      return r.defined(libName) ? r(libName) : undefined;
    } else {
      // require.defined does not exist so we have to call require('libName') directly.
      // The require('libName') overload is synchronous and does not load modules.
      // It throws an exception if the module isn't already loaded.
      try {
        return r(libName);
      } catch (e) {
        // require('libName') threw because module not loaded
        return;
      }
    }
  }
}
function __requireLibCore(libName) {
  var window = global.window;
  if (!window) return; // Must run in a browser. Todo: add commonjs support

  // get library from browser globals if we can
  var lib = window[libName];
  if (lib) return lib;

  // if require exists, maybe require can get it.
  // This method is synchronous so it can't load modules with AMD.
  // It can only obtain modules from require that have already been loaded.
  // Developer should bootstrap such that the breeze module
  // loads after all other libraries that breeze should find with this method
  // See documentation
  var r = window.require;
  if (r) { // if require exists
    if (r.defined) { // require.defined is not standard and may not exist
      // require.defined returns true if module has been loaded
      return r.defined(libName) ? r(libName) : undefined;
    } else {
      // require.defined does not exist so we have to call require('libName') directly.
      // The require('libName') overload is synchronous and does not load modules.
      // It throws an exception if the module isn't already loaded.
      try {
        return r(libName);
      } catch (e) {
        // require('libName') threw because module not loaded
        return;
      }
    }
  }
}
function __requireLibCore ( libName ) { var window = global . window ; if ( ! window ) return ; // Must run in a browser. Todo: add commonjs support // get library from browser globals if we can var lib = window [ libName ] ; if ( lib ) return lib ; // if require exists, maybe require can get it. // This method is synchronous so it can't load modules with AMD. // It can only obtain modules from require that have already been loaded. // Developer should bootstrap such that the breeze module // loads after all other libraries that breeze should find with this method // See documentation var r = window . require ; if ( r ) { // if require exists if ( r . defined ) { // require.defined is not standard and may not exist // require.defined returns true if module has been loaded return r . defined ( libName ) ? r ( libName ) : undefined ; } else { // require.defined does not exist so we have to call require('libName') directly. // The require('libName') overload is synchronous and does not load modules. // It throws an exception if the module isn't already loaded. try { return r ( libName ) ; } catch ( e ) { // require('libName') threw because module not loaded return ; } } } }
Returns the 'libName' module if loaded or else returns undefined
Returns the libName module if loaded or else returns undefined