src/interface.js
function () {
        let _that = this[PRIVATE];
        if (_that.initialized() && _that.running()) {
            _that.gameboy.stopEmulator |= 2;
            _that.frames = 0; //Reset internal variables
        }
    }
function () {
        let _that = this[PRIVATE];
        if (_that.initialized() && _that.running()) {
            _that.gameboy.stopEmulator |= 2;
            _that.frames = 0; //Reset internal variables
        }
    }
function ( ) { let _that = this [ PRIVATE ] ; if ( _that . initialized ( ) && _that . running ( ) ) { _that . gameboy . stopEmulator |= 2 ; _that . frames = 0 ; //Reset internal variables } }
Stop emulator, reset relevant variables
Stop emulator reset relevant variables