swipe.js
function Swipe(game, model) {
  var self = this;

  self.DIRECTION_UP = 1;
  self.DIRECTION_DOWN = 2;
  self.DIRECTION_LEFT = 4;
  self.DIRECTION_RIGHT = 8;
  self.DIRECTION_UP_RIGHT = 16;
  self.DIRECTION_UP_LEFT = 32;
  self.DIRECTION_DOWN_RIGHT = 64;
  self.DIRECTION_DOWN_LEFT = 128;

  self.game = game;
  self.model = model !== undefined ? model : null;
  self.dragLength = 100;
  self.diagonalDelta = 50;
  self.swiping = false;
  self.direction = null;
  self.tmpDirection = null;
  self.tmpCallback = null;
  self.diagonalDisabled = false;

  this.game.input.onDown.add(function () {
    self.swiping = true;
  });
  this.game.input.onUp.add(function () {
    self.swiping = false;
  })

  this.setupKeyboard();
}
function Swipe(game, model) {
  var self = this;

  self.DIRECTION_UP = 1;
  self.DIRECTION_DOWN = 2;
  self.DIRECTION_LEFT = 4;
  self.DIRECTION_RIGHT = 8;
  self.DIRECTION_UP_RIGHT = 16;
  self.DIRECTION_UP_LEFT = 32;
  self.DIRECTION_DOWN_RIGHT = 64;
  self.DIRECTION_DOWN_LEFT = 128;

  self.game = game;
  self.model = model !== undefined ? model : null;
  self.dragLength = 100;
  self.diagonalDelta = 50;
  self.swiping = false;
  self.direction = null;
  self.tmpDirection = null;
  self.tmpCallback = null;
  self.diagonalDisabled = false;

  this.game.input.onDown.add(function () {
    self.swiping = true;
  });
  this.game.input.onUp.add(function () {
    self.swiping = false;
  })

  this.setupKeyboard();
}
function Swipe ( game , model ) { var self = this ; self . DIRECTION_UP = 1 ; self . DIRECTION_DOWN = 2 ; self . DIRECTION_LEFT = 4 ; self . DIRECTION_RIGHT = 8 ; self . DIRECTION_UP_RIGHT = 16 ; self . DIRECTION_UP_LEFT = 32 ; self . DIRECTION_DOWN_RIGHT = 64 ; self . DIRECTION_DOWN_LEFT = 128 ; self . game = game ; self . model = model !== undefined ? model : null ; self . dragLength = 100 ; self . diagonalDelta = 50 ; self . swiping = false ; self . direction = null ; self . tmpDirection = null ; self . tmpCallback = null ; self . diagonalDisabled = false ; this . game . input . onDown . add ( function ( ) { self . swiping = true ; } ) ; this . game . input . onUp . add ( function ( ) { self . swiping = false ; } ) this . setupKeyboard ( ) ; }
Created by flogvit on 2015-11-03.

@copyright Cellar Labs AS, 2015, www.cellarlabs.com, all rights reserved
@file
@license MIT
@author Vegard Hanssen <Vegard.Hanssen@cellarlabs.com>
Created by flogvit on 2015 - 11 - 03 .