sample/assets/js/babylon.max.js
function (value) {
                if (this._intersectionThreshold === value) {
                    return;
                }
                this._intersectionThreshold = value;
                if (this.geometry) {
                    this.geometry.boundingBias = new BABYLON.Vector2(0, value);
                }
            }
function (value) {
                if (this._intersectionThreshold === value) {
                    return;
                }
                this._intersectionThreshold = value;
                if (this.geometry) {
                    this.geometry.boundingBias = new BABYLON.Vector2(0, value);
                }
            }
function ( value ) { if ( this . _intersectionThreshold === value ) { return ; } this . _intersectionThreshold = value ; if ( this . geometry ) { this . geometry . boundingBias = new BABYLON . Vector2 ( 0 , value ) ; } }
The intersection Threshold is the margin applied when intersection a segment of the LinesMesh with a Ray.
This margin is expressed in world space coordinates, so its value may vary.
@param value the new threshold to apply
The intersection Threshold is the margin applied when intersection a segment of the LinesMesh with a Ray . This margin is expressed in world space coordinates so its value may vary .