src/layer/WmtsLayerTile.js
function (sector, tileMatrix, row, column, imagePath) {
            this.sector = sector;
            this.tileMatrix = tileMatrix;
            this.row = row;
            this.column = column;
            this.imagePath = imagePath;

            this.texelSize = (sector.deltaLatitude() * Angle.DEGREES_TO_RADIANS) / tileMatrix.tileHeight;

            this.tileKey = tileMatrix.levelNumber.toString() + "." + row.toString() + "." + column.toString();

            this.gpuCacheKey = imagePath;
        }
function (sector, tileMatrix, row, column, imagePath) {
            this.sector = sector;
            this.tileMatrix = tileMatrix;
            this.row = row;
            this.column = column;
            this.imagePath = imagePath;

            this.texelSize = (sector.deltaLatitude() * Angle.DEGREES_TO_RADIANS) / tileMatrix.tileHeight;

            this.tileKey = tileMatrix.levelNumber.toString() + "." + row.toString() + "." + column.toString();

            this.gpuCacheKey = imagePath;
        }
function ( sector , tileMatrix , row , column , imagePath ) { this . sector = sector ; this . tileMatrix = tileMatrix ; this . row = row ; this . column = column ; this . imagePath = imagePath ; this . texelSize = ( sector . deltaLatitude ( ) * Angle . DEGREES_TO_RADIANS ) / tileMatrix . tileHeight ; this . tileKey = tileMatrix . levelNumber . toString ( ) + "." + row . toString ( ) + "." + column . toString ( ) ; this . gpuCacheKey = imagePath ; }
This is an internal class and is intentionally not documented.
This is an internal class and is intentionally not documented .