dist/JSYG.js
function(mtx) {
		
            if (mtx && typeof mtx == "object" && mtx.mtx) mtx = mtx.mtx;
            if (!mtx) return new Point(this.x,this.y);
			
            var point = svg.createSVGPoint();
            point.x = this.x;
            point.y = this.y;
            point = point.matrixTransform(mtx);
			
            return new this.constructor(point.x,point.y);
        }
function(mtx) {
		
            if (mtx && typeof mtx == "object" && mtx.mtx) mtx = mtx.mtx;
            if (!mtx) return new Point(this.x,this.y);
			
            var point = svg.createSVGPoint();
            point.x = this.x;
            point.y = this.y;
            point = point.matrixTransform(mtx);
			
            return new this.constructor(point.x,point.y);
        }
function ( mtx ) { if ( mtx && typeof mtx == "object" && mtx . mtx ) mtx = mtx . mtx ; if ( ! mtx ) return new Point ( this . x , this . y ) ; var point = svg . createSVGPoint ( ) ; point . x = this . x ; point . y = this . y ; point = point . matrixTransform ( mtx ) ; return new this . constructor ( point . x , point . y ) ; }
Applique une matrice de transformation
@param mtx instance de JSYG.Matrix (ou SVGMatrix)
@returns nouvelle instance
Applique une matrice de transformation