public/javascripts/yui/slider/slider-debug.js
function (thumbEvent) {

        var t = this.thumb, newX, newY, newVal;

        if (!thumbEvent) {
            t.cachePosition();
        }

        if (! this.isLocked()) {
            if (t._isRegion) {
                newX = t.getXValue();
                newY = t.getYValue();

                if (newX != this.previousX || newY != this.previousY) {
                    if (!this._silent) {
                        this.onChange(newX, newY);
                        this.fireEvent("change", { x: newX, y: newY });
                    }
                }

                this.previousX = newX;
                this.previousY = newY;

            } else {
                newVal = t.getValue();
                if (newVal != this.previousVal) {
                    this.logger.log("Firing onchange: " + newVal);
                    if (!this._silent) {
                        this.onChange( newVal );
                        this.fireEvent("change", newVal);
                    }
                }
                this.previousVal = newVal;
            }

        }
    }
function (thumbEvent) {

        var t = this.thumb, newX, newY, newVal;

        if (!thumbEvent) {
            t.cachePosition();
        }

        if (! this.isLocked()) {
            if (t._isRegion) {
                newX = t.getXValue();
                newY = t.getYValue();

                if (newX != this.previousX || newY != this.previousY) {
                    if (!this._silent) {
                        this.onChange(newX, newY);
                        this.fireEvent("change", { x: newX, y: newY });
                    }
                }

                this.previousX = newX;
                this.previousY = newY;

            } else {
                newVal = t.getValue();
                if (newVal != this.previousVal) {
                    this.logger.log("Firing onchange: " + newVal);
                    if (!this._silent) {
                        this.onChange( newVal );
                        this.fireEvent("change", newVal);
                    }
                }
                this.previousVal = newVal;
            }

        }
    }
function ( thumbEvent ) { var t = this . thumb , newX , newY , newVal ; if ( ! thumbEvent ) { t . cachePosition ( ) ; } if ( ! this . isLocked ( ) ) { if ( t . _isRegion ) { newX = t . getXValue ( ) ; newY = t . getYValue ( ) ; if ( newX != this . previousX || newY != this . previousY ) { if ( ! this . _silent ) { this . onChange ( newX , newY ) ; this . fireEvent ( "change" , { x : newX , y : newY } ) ; } } this . previousX = newX ; this . previousY = newY ; } else { newVal = t . getValue ( ) ; if ( newVal != this . previousVal ) { this . logger . log ( "Firing onchange: " + newVal ) ; if ( ! this . _silent ) { this . onChange ( newVal ) ; this . fireEvent ( "change" , newVal ) ; } } this . previousVal = newVal ; } } }
Fires the change event if the value has been changed.  Ignored if we are in
the middle of an animation as the event will fire when the animation is
complete
@method fireEvents
@param {boolean} thumbEvent set to true if this event is fired from an event
that occurred on the thumb.  If it is, the state of the
thumb dd object should be correct.  Otherwise, the event
originated on the background, so the thumb state needs to
be refreshed before proceeding.
@private
Fires the change event if the value has been changed . Ignored if we are in the middle of an animation as the event will fire when the animation is complete