dist/melonjs.js
function resize(w, h) {
         // parent consctructor, resize camera rect
         this._super(me.Renderable, "resize", [w, h]); // disable damping while resizing


         this.smoothFollow = false; // update bounds

         var level = me.levelDirector.getCurrentLevel();
         this.setBounds(0, 0, Math.max(w, level ? level.width : 0), Math.max(h, level ? level.height : 0)); // reset everthing

         this.setDeadzone(w / 6, h / 6);
         this.update();
         this.smoothFollow = true;
         me.event.publish(me.event.VIEWPORT_ONRESIZE, [this.width, this.height]);
         return this;
       }
function resize(w, h) {
         // parent consctructor, resize camera rect
         this._super(me.Renderable, "resize", [w, h]); // disable damping while resizing


         this.smoothFollow = false; // update bounds

         var level = me.levelDirector.getCurrentLevel();
         this.setBounds(0, 0, Math.max(w, level ? level.width : 0), Math.max(h, level ? level.height : 0)); // reset everthing

         this.setDeadzone(w / 6, h / 6);
         this.update();
         this.smoothFollow = true;
         me.event.publish(me.event.VIEWPORT_ONRESIZE, [this.width, this.height]);
         return this;
       }
function resize ( w , h ) { // parent consctructor, resize camera rect this . _super ( me . Renderable , "resize" , [ w , h ] ) ; // disable damping while resizing this . smoothFollow = false ; // update bounds var level = me . levelDirector . getCurrentLevel ( ) ; this . setBounds ( 0 , 0 , Math . max ( w , level ? level . width : 0 ) , Math . max ( h , level ? level . height : 0 ) ) ; // reset everthing this . setDeadzone ( w / 6 , h / 6 ) ; this . update ( ) ; this . smoothFollow = true ; me . event . publish ( me . event . VIEWPORT_ONRESIZE , [ this . width , this . height ] ) ; return this ; }
resize the camera
@name resize
@memberOf me.Camera2d
@function
@param {Number} w new width of the camera
@param {Number} h new height of the camera
@return {me.Camera2d} this camera
resize the camera