build/phaser-spine.js
function (trackIndex, animation, loop) {
		var entry = new spine.TrackEntry();
		entry.animation = animation;
		entry.loop = loop;
		entry.endTime = animation.duration;
		this.setCurrent(trackIndex, entry);
		return entry;
	}
function (trackIndex, animation, loop) {
		var entry = new spine.TrackEntry();
		entry.animation = animation;
		entry.loop = loop;
		entry.endTime = animation.duration;
		this.setCurrent(trackIndex, entry);
		return entry;
	}
function ( trackIndex , animation , loop ) { var entry = new spine . TrackEntry ( ) ; entry . animation = animation ; entry . loop = loop ; entry . endTime = animation . duration ; this . setCurrent ( trackIndex , entry ) ; return entry ; }
Set the current animation. Any queued animations are cleared.
Set the current animation . Any queued animations are cleared .