packages/core/dist/commonjs/index.js
function () {
            var radius = Math.min(Math.sqrt(Math.pow(this.containerRect.width, 2) + Math.pow(this.containerRect.height, 2)), PaperWave.MAX_RADIUS) * 1.1 + 5;
            var elapsed = 1.1 - 0.2 * (radius / PaperWave.MAX_RADIUS);
            var currentTime = this.mouseInteractionSeconds / elapsed;
            var actualRadius = radius * (1 - Math.pow(80, -currentTime));
            return Math.abs(actualRadius);
        }
function () {
            var radius = Math.min(Math.sqrt(Math.pow(this.containerRect.width, 2) + Math.pow(this.containerRect.height, 2)), PaperWave.MAX_RADIUS) * 1.1 + 5;
            var elapsed = 1.1 - 0.2 * (radius / PaperWave.MAX_RADIUS);
            var currentTime = this.mouseInteractionSeconds / elapsed;
            var actualRadius = radius * (1 - Math.pow(80, -currentTime));
            return Math.abs(actualRadius);
        }
function ( ) { var radius = Math . min ( Math . sqrt ( Math . pow ( this . containerRect . width , 2 ) + Math . pow ( this . containerRect . height , 2 ) ) , PaperWave . MAX_RADIUS ) * 1.1 + 5 ; var elapsed = 1.1 - 0.2 * ( radius / PaperWave . MAX_RADIUS ) ; var currentTime = this . mouseInteractionSeconds / elapsed ; var actualRadius = radius * ( 1 - Math . pow ( 80 , - currentTime ) ) ; return Math . abs ( actualRadius ) ; }
Gets the wave's radius at the current time.

@returns {Number} The value of the wave's radius.
Gets the wave s radius at the current time .