dist/bas.js
function PointsAnimationMaterial(parameters) {
  this.varyingParameters = [];

  this.vertexFunctions = [];
  this.vertexParameters = [];
  this.vertexInit = [];
  this.vertexPosition = [];
  this.vertexColor = [];

  this.fragmentFunctions = [];
  this.fragmentParameters = [];
  this.fragmentInit = [];
  this.fragmentMap = [];
  this.fragmentDiffuse = [];
  // use fragment shader to shape to point, reference: https://thebookofshaders.com/07/
  this.fragmentShape = [];

  BaseAnimationMaterial.call(this, parameters, three.ShaderLib['points'].uniforms);

  this.vertexShader = this.concatVertexShader();
  this.fragmentShader = this.concatFragmentShader();
}
function PointsAnimationMaterial(parameters) {
  this.varyingParameters = [];

  this.vertexFunctions = [];
  this.vertexParameters = [];
  this.vertexInit = [];
  this.vertexPosition = [];
  this.vertexColor = [];

  this.fragmentFunctions = [];
  this.fragmentParameters = [];
  this.fragmentInit = [];
  this.fragmentMap = [];
  this.fragmentDiffuse = [];
  // use fragment shader to shape to point, reference: https://thebookofshaders.com/07/
  this.fragmentShape = [];

  BaseAnimationMaterial.call(this, parameters, three.ShaderLib['points'].uniforms);

  this.vertexShader = this.concatVertexShader();
  this.fragmentShader = this.concatFragmentShader();
}
function PointsAnimationMaterial ( parameters ) { this . varyingParameters = [ ] ; this . vertexFunctions = [ ] ; this . vertexParameters = [ ] ; this . vertexInit = [ ] ; this . vertexPosition = [ ] ; this . vertexColor = [ ] ; this . fragmentFunctions = [ ] ; this . fragmentParameters = [ ] ; this . fragmentInit = [ ] ; this . fragmentMap = [ ] ; this . fragmentDiffuse = [ ] ; // use fragment shader to shape to point, reference: https://thebookofshaders.com/07/ this . fragmentShape = [ ] ; BaseAnimationMaterial . call ( this , parameters , three . ShaderLib [ 'points' ] . uniforms ) ; this . vertexShader = this . concatVertexShader ( ) ; this . fragmentShader = this . concatFragmentShader ( ) ; }
Extends THREE.PointsMaterial with custom shader chunks.

@param {Object} parameters Object containing material properties and custom shader chunks.
@constructor
Extends THREE . PointsMaterial with custom shader chunks .