public/js-roguelike-skeleton/src/mixins.js
function() {
                return {
                    char:               this.char,
                    color:              this.color,
                    bgColor:            this.bgColor,
                    borderColor:        this.borderColor,
                    borderWidth:        this.borderWidth,
                    charStrokeColor:    this.charStrokeColor,
                    charStrokeWidth:    this.charStrokeWidth,
                    font:               this.font,
                    fontSize:           this.fontSize,
                    textAlign:          this.textAlign,
                    textBaseline:       this.textBaseline,
                    offsetX:            this.offsetX,
                    offsetY:            this.offsetY,
                };
            }
function() {
                return {
                    char:               this.char,
                    color:              this.color,
                    bgColor:            this.bgColor,
                    borderColor:        this.borderColor,
                    borderWidth:        this.borderWidth,
                    charStrokeColor:    this.charStrokeColor,
                    charStrokeWidth:    this.charStrokeWidth,
                    font:               this.font,
                    fontSize:           this.fontSize,
                    textAlign:          this.textAlign,
                    textBaseline:       this.textBaseline,
                    offsetX:            this.offsetX,
                    offsetY:            this.offsetY,
                };
            }
function ( ) { return { char : this . char , color : this . color , bgColor : this . bgColor , borderColor : this . borderColor , borderWidth : this . borderWidth , charStrokeColor : this . charStrokeColor , charStrokeWidth : this . charStrokeWidth , font : this . font , fontSize : this . fontSize , textAlign : this . textAlign , textBaseline : this . textBaseline , offsetX : this . offsetX , offsetY : this . offsetY , } ; }
Returns as `tileData`object used by `Renderer` objects to draw tiles.
@method getTileDrawData
@return {TileDrawData}
Returns as tileData object used by Renderer objects to draw tiles .