public/js-roguelike-skeleton/src/game.js
function(width, height){
            this.map.setSize(width, height);
            this.player.fov.setSize(width, height);
            this.entityManager.setSize(width, height);
            this.lighting.setSize(width, height);
        }
function(width, height){
            this.map.setSize(width, height);
            this.player.fov.setSize(width, height);
            this.entityManager.setSize(width, height);
            this.lighting.setSize(width, height);
        }
function ( width , height ) { this . map . setSize ( width , height ) ; this . player . fov . setSize ( width , height ) ; this . entityManager . setSize ( width , height ) ; this . lighting . setSize ( width , height ) ; }
Sets the size of the map resizing this.map and this.entityManager.
@method setMapSize
@param {Number} width - Width in tilse to set map and entityManager to.
@param {Number} height - Height in tilse to set map and entityManager to.
Sets the size of the map resizing this . map and this . entityManager .