modeling/assets/WebGL/webgl-debug.js
function glFunctionArgsToString(functionName, args) {
  // apparently we can't do args.join(",");
  var argStr = "";
  for (var ii = 0; ii < args.length; ++ii) {
    argStr += ((ii == 0) ? '' : ', ') +
        glFunctionArgToString(functionName, ii, args[ii]);
  }
  return argStr;
}
function glFunctionArgsToString(functionName, args) {
  // apparently we can't do args.join(",");
  var argStr = "";
  for (var ii = 0; ii < args.length; ++ii) {
    argStr += ((ii == 0) ? '' : ', ') +
        glFunctionArgToString(functionName, ii, args[ii]);
  }
  return argStr;
}
function glFunctionArgsToString ( functionName , args ) { // apparently we can't do args.join(","); var argStr = "" ; for ( var ii = 0 ; ii < args . length ; ++ ii ) { argStr += ( ( ii == 0 ) ? '' : ', ' ) + glFunctionArgToString ( functionName , ii , args [ ii ] ) ; } return argStr ; }
Converts the arguments of a WebGL function to a string.
Attempts to convert enum arguments to strings.

@param {string} functionName the name of the WebGL function.
@param {number} args The arguments.
@return {string} The arguments as a string.
Converts the arguments of a WebGL function to a string . Attempts to convert enum arguments to strings .