public/javascripts/yui/slider/slider.js
function (min, skipAnim, force, silent) {
        var mins = this.minSlider,
            self = this;

        this.activeSlider = mins;

        // Use a one-time event callback to delay the updateValue call
        // until after the slide operation is done
        self = this;
        this._oneTimeCallback(mins,'slideEnd',function () {
            self.updateValue(silent);
            // Clean the slideEnd event on a timeout since this
            // will be executed from inside the event's fire
            setTimeout(function () { self._cleanEvent(mins,'slideEnd'); }, 0);
        });

        mins.setValue(min, skipAnim, force);
    }
function (min, skipAnim, force, silent) {
        var mins = this.minSlider,
            self = this;

        this.activeSlider = mins;

        // Use a one-time event callback to delay the updateValue call
        // until after the slide operation is done
        self = this;
        this._oneTimeCallback(mins,'slideEnd',function () {
            self.updateValue(silent);
            // Clean the slideEnd event on a timeout since this
            // will be executed from inside the event's fire
            setTimeout(function () { self._cleanEvent(mins,'slideEnd'); }, 0);
        });

        mins.setValue(min, skipAnim, force);
    }
function ( min , skipAnim , force , silent ) { var mins = this . minSlider , self = this ; this . activeSlider = mins ; // Use a one-time event callback to delay the updateValue call // until after the slide operation is done self = this ; this . _oneTimeCallback ( mins , 'slideEnd' , function ( ) { self . updateValue ( silent ) ; // Clean the slideEnd event on a timeout since this // will be executed from inside the event's fire setTimeout ( function ( ) { self . _cleanEvent ( mins , 'slideEnd' ) ; } , 0 ) ; } ) ; mins . setValue ( min , skipAnim , force ) ; }
Set the min thumb position to a new value.
@method setMinValue
@param min {int} Pixel offset for min thumb
@param skipAnim {boolean} (optional) Set to true to skip thumb animation.
Default false
@param force {boolean} (optional) ignore the locked setting and set
value anyway. Default false
@param silent {boolean} (optional) Set to true to skip firing change
events.  Default false
Set the min thumb position to a new value .