examples/FBXLoader.js
function ( MaterialNode ) {

			var mappingType = MaterialNode.MappingInformationType;
			var referenceType = MaterialNode.ReferenceInformationType;

			if ( mappingType === 'NoMappingInformation' ) {

				return {
					dataSize: 1,
					buffer: [ 0 ],
					indices: [ 0 ],
					mappingType: 'AllSame',
					referenceType: referenceType
				};

			}

			var materialIndexBuffer = MaterialNode.Materials.a;

			// Since materials are stored as indices, there's a bit of a mismatch between FBX and what
			// we expect.So we create an intermediate buffer that points to the index in the buffer,
			// for conforming with the other functions we've written for other data.
			var materialIndices = [];

			for ( var i = 0; i < materialIndexBuffer.length; ++ i ) {

				materialIndices.push( i );

			}

			return {
				dataSize: 1,
				buffer: materialIndexBuffer,
				indices: materialIndices,
				mappingType: mappingType,
				referenceType: referenceType
			};

		}
function ( MaterialNode ) {

			var mappingType = MaterialNode.MappingInformationType;
			var referenceType = MaterialNode.ReferenceInformationType;

			if ( mappingType === 'NoMappingInformation' ) {

				return {
					dataSize: 1,
					buffer: [ 0 ],
					indices: [ 0 ],
					mappingType: 'AllSame',
					referenceType: referenceType
				};

			}

			var materialIndexBuffer = MaterialNode.Materials.a;

			// Since materials are stored as indices, there's a bit of a mismatch between FBX and what
			// we expect.So we create an intermediate buffer that points to the index in the buffer,
			// for conforming with the other functions we've written for other data.
			var materialIndices = [];

			for ( var i = 0; i < materialIndexBuffer.length; ++ i ) {

				materialIndices.push( i );

			}

			return {
				dataSize: 1,
				buffer: materialIndexBuffer,
				indices: materialIndices,
				mappingType: mappingType,
				referenceType: referenceType
			};

		}
function ( MaterialNode ) { var mappingType = MaterialNode . MappingInformationType ; var referenceType = MaterialNode . ReferenceInformationType ; if ( mappingType === 'NoMappingInformation' ) { return { dataSize : 1 , buffer : [ 0 ] , indices : [ 0 ] , mappingType : 'AllSame' , referenceType : referenceType } ; } var materialIndexBuffer = MaterialNode . Materials . a ; // Since materials are stored as indices, there's a bit of a mismatch between FBX and what // we expect.So we create an intermediate buffer that points to the index in the buffer, // for conforming with the other functions we've written for other data. var materialIndices = [ ] ; for ( var i = 0 ; i < materialIndexBuffer . length ; ++ i ) { materialIndices . push ( i ) ; } return { dataSize : 1 , buffer : materialIndexBuffer , indices : materialIndices , mappingType : mappingType , referenceType : referenceType } ; }
Parse mapping and material data in FBXTree.Objects.Geometry.LayerElementMaterial if it exists
Parse mapping and material data in FBXTree . Objects . Geometry . LayerElementMaterial if it exists