dist/claygl.es.js
function () {
        // Find the root node which transform needs update;
        var rootNodeIsDirty = this;
        while (rootNodeIsDirty && rootNodeIsDirty.getParent()
            && rootNodeIsDirty.getParent().transformNeedsUpdate()
        ) {
            rootNodeIsDirty = rootNodeIsDirty.getParent();
        }
        rootNodeIsDirty.update();
    }
function () {
        // Find the root node which transform needs update;
        var rootNodeIsDirty = this;
        while (rootNodeIsDirty && rootNodeIsDirty.getParent()
            && rootNodeIsDirty.getParent().transformNeedsUpdate()
        ) {
            rootNodeIsDirty = rootNodeIsDirty.getParent();
        }
        rootNodeIsDirty.update();
    }
function ( ) { // Find the root node which transform needs update; var rootNodeIsDirty = this ; while ( rootNodeIsDirty && rootNodeIsDirty . getParent ( ) && rootNodeIsDirty . getParent ( ) . transformNeedsUpdate ( ) ) { rootNodeIsDirty = rootNodeIsDirty . getParent ( ) ; } rootNodeIsDirty . update ( ) ; }
Update world transform before whole scene is updated.
Update world transform before whole scene is updated .