lib/render.js
function(){
		// Swap render state to compile mode for priority generation
		render.requireState( munit.RENDER_STATE_READ, render._compile );
		render.state = munit.RENDER_STATE_COMPILE;
		render._renderNS( munit.ns );

		// Just in case triggers set off any undesired state
		render.requireState( munit.RENDER_STATE_COMPILE, render._compile );
		render.state = munit.RENDER_STATE_TRIGGER;

		// Sort modules on priority
		munit.tests.sort(function( a, b ) {
			if ( a.options.priority === b.options.priority ) {
				return a._added > b._added ? 1 : -1;
			}
			else {
				return a.options.priority > b.options.priority ? -1 : 1;
			}
		})
		// Trigger modules based on priority
		.forEach(function( assert ) {
			// Stack modules waiting on a queue
			if ( assert.options.queue ) {
				munit.queue.addModule( assert );
			}
			else if ( render.checkDepency( assert ) ) {
				assert.trigger();
			}
		});

		// All modules triggered, check to see if we can close out
		render.state = munit.RENDER_STATE_ACTIVE;
		render.check();
	}
function(){
		// Swap render state to compile mode for priority generation
		render.requireState( munit.RENDER_STATE_READ, render._compile );
		render.state = munit.RENDER_STATE_COMPILE;
		render._renderNS( munit.ns );

		// Just in case triggers set off any undesired state
		render.requireState( munit.RENDER_STATE_COMPILE, render._compile );
		render.state = munit.RENDER_STATE_TRIGGER;

		// Sort modules on priority
		munit.tests.sort(function( a, b ) {
			if ( a.options.priority === b.options.priority ) {
				return a._added > b._added ? 1 : -1;
			}
			else {
				return a.options.priority > b.options.priority ? -1 : 1;
			}
		})
		// Trigger modules based on priority
		.forEach(function( assert ) {
			// Stack modules waiting on a queue
			if ( assert.options.queue ) {
				munit.queue.addModule( assert );
			}
			else if ( render.checkDepency( assert ) ) {
				assert.trigger();
			}
		});

		// All modules triggered, check to see if we can close out
		render.state = munit.RENDER_STATE_ACTIVE;
		render.check();
	}
function ( ) { // Swap render state to compile mode for priority generation render . requireState ( munit . RENDER_STATE_READ , render . _compile ) ; render . state = munit . RENDER_STATE_COMPILE ; render . _renderNS ( munit . ns ) ; // Just in case triggers set off any undesired state render . requireState ( munit . RENDER_STATE_COMPILE , render . _compile ) ; render . state = munit . RENDER_STATE_TRIGGER ; // Sort modules on priority munit . tests . sort ( function ( a , b ) { if ( a . options . priority === b . options . priority ) { return a . _added > b . _added ? 1 : - 1 ; } else { return a . options . priority > b . options . priority ? - 1 : 1 ; } } ) // Trigger modules based on priority . forEach ( function ( assert ) { // Stack modules waiting on a queue if ( assert . options . queue ) { munit . queue . addModule ( assert ) ; } else if ( render . checkDepency ( assert ) ) { assert . trigger ( ) ; } } ) ; // All modules triggered, check to see if we can close out render . state = munit . RENDER_STATE_ACTIVE ; render . check ( ) ; }
Triggered after all file paths have been loaded
Triggered after all file paths have been loaded