src/js/qrcode.js
function (el, htOption) {
    		this._bIsPainted = false;
    		this._android = _getAndroid();
		
			this._htOption = htOption;
			this._elCanvas = document.createElement("canvas");
			this._elCanvas.width = htOption.width;
			this._elCanvas.height = htOption.height;
			el.appendChild(this._elCanvas);
			this._el = el;
			this._oContext = this._elCanvas.getContext("2d");
			this._bIsPainted = false;
			this._elImage = document.createElement("img");
			this._elImage.alt = "Scan me!";
			this._elImage.style.display = "none";
			this._el.appendChild(this._elImage);
			this._bSupportDataURI = null;
		}
function (el, htOption) {
    		this._bIsPainted = false;
    		this._android = _getAndroid();
		
			this._htOption = htOption;
			this._elCanvas = document.createElement("canvas");
			this._elCanvas.width = htOption.width;
			this._elCanvas.height = htOption.height;
			el.appendChild(this._elCanvas);
			this._el = el;
			this._oContext = this._elCanvas.getContext("2d");
			this._bIsPainted = false;
			this._elImage = document.createElement("img");
			this._elImage.alt = "Scan me!";
			this._elImage.style.display = "none";
			this._el.appendChild(this._elImage);
			this._bSupportDataURI = null;
		}
function ( el , htOption ) { this . _bIsPainted = false ; this . _android = _getAndroid ( ) ; this . _htOption = htOption ; this . _elCanvas = document . createElement ( "canvas" ) ; this . _elCanvas . width = htOption . width ; this . _elCanvas . height = htOption . height ; el . appendChild ( this . _elCanvas ) ; this . _el = el ; this . _oContext = this . _elCanvas . getContext ( "2d" ) ; this . _bIsPainted = false ; this . _elImage = document . createElement ( "img" ) ; this . _elImage . alt = "Scan me!" ; this . _elImage . style . display = "none" ; this . _el . appendChild ( this . _elImage ) ; this . _bSupportDataURI = null ; }
Drawing QRCode by using canvas

@constructor
@param {HTMLElement} el
@param {Object} htOption QRCode Options
Drawing QRCode by using canvas