dist/melonjs.js
function autoDetectRenderer(c, width, height, options) {
         try {
           return new me.WebGLRenderer(c, width, height, options);
         } catch (e) {
           return new me.CanvasRenderer(c, width, height, options);
         }
       }
function autoDetectRenderer(c, width, height, options) {
         try {
           return new me.WebGLRenderer(c, width, height, options);
         } catch (e) {
           return new me.CanvasRenderer(c, width, height, options);
         }
       }
function autoDetectRenderer ( c , width , height , options ) { try { return new me . WebGLRenderer ( c , width , height , options ) ; } catch ( e ) { return new me . CanvasRenderer ( c , width , height , options ) ; } }
Auto-detect the best renderer to use
@ignore
Auto - detect the best renderer to use