src/gamecontroller.js
function TouchableButton( options ) {
			for( var i in options ) {
				if( i === 'x' ) this[i] = GameController.getPixels( options[i], 'x');
				else if( i === 'y' || i === 'radius' ){
					this[i] = GameController.getPixels(options[i], 'y');
				} else this[i] = options[i];
			}
			this.draw();
		}
function TouchableButton( options ) {
			for( var i in options ) {
				if( i === 'x' ) this[i] = GameController.getPixels( options[i], 'x');
				else if( i === 'y' || i === 'radius' ){
					this[i] = GameController.getPixels(options[i], 'y');
				} else this[i] = options[i];
			}
			this.draw();
		}
function TouchableButton ( options ) { for ( var i in options ) { if ( i === 'x' ) this [ i ] = GameController . getPixels ( options [ i ] , 'x' ) ; else if ( i === 'y' || i === 'radius' ) { this [ i ] = GameController . getPixels ( options [ i ] , 'y' ) ; } else this [ i ] = options [ i ] ; } this . draw ( ) ; }
x, y, radius, backgroundColor )
x y radius backgroundColor )