dist/claygl.es.js
function (renderer, scene, sceneCamera, notUpdateScene) {
        if (!sceneCamera) {
            sceneCamera = scene.getMainCamera();
        }
        this.trigger('beforerender', this, renderer, scene, sceneCamera);
        this._renderShadowPass(renderer, scene, sceneCamera, notUpdateScene);
        this.trigger('afterrender', this, renderer, scene, sceneCamera);
    }
function (renderer, scene, sceneCamera, notUpdateScene) {
        if (!sceneCamera) {
            sceneCamera = scene.getMainCamera();
        }
        this.trigger('beforerender', this, renderer, scene, sceneCamera);
        this._renderShadowPass(renderer, scene, sceneCamera, notUpdateScene);
        this.trigger('afterrender', this, renderer, scene, sceneCamera);
    }
function ( renderer , scene , sceneCamera , notUpdateScene ) { if ( ! sceneCamera ) { sceneCamera = scene . getMainCamera ( ) ; } this . trigger ( 'beforerender' , this , renderer , scene , sceneCamera ) ; this . _renderShadowPass ( renderer , scene , sceneCamera , notUpdateScene ) ; this . trigger ( 'afterrender' , this , renderer , scene , sceneCamera ) ; }
Render scene to shadow textures
@param  {clay.Renderer} renderer
@param  {clay.Scene} scene
@param  {clay.Camera} sceneCamera
@param  {boolean} [notUpdateScene=false]
@memberOf clay.prePass.ShadowMap.prototype
Render scene to shadow textures