build/phaser-spine.js
function () {
		var bones = this.bones;
		var updateCache = this.cache;
		var ikConstraints = this.ikConstraints;
		var transformConstraints = this.transformConstraints;
		var ikConstraintsCount = ikConstraints.length;
		var transformConstraintsCount = transformConstraints.length;
		updateCache.length = 0;

		for (var i = 0, n = bones.length; i < n; i++) {
			var bone = bones[i];
			updateCache[updateCache.length] = bone;
			for (var ii = 0; ii < ikConstraintsCount; ii++) {
				var ikConstraint = ikConstraints[ii];
				if (bone == ikConstraint.bones[ikConstraint.bones.length - 1]) {
					updateCache[updateCache.length] = ikConstraint;
					break;
				}
			}
		}

		for (var i = 0; i < transformConstraintsCount; i++) {
			var transformConstraint = transformConstraints[i];
			for (var ii = updateCache.length - 1; ii >= 0; ii--) {
				var object = updateCache[ii];
				if (object == transformConstraint.bone || object == transformConstraint.target) {
					updateCache.splice(ii + 1, 0, transformConstraint);
					break;
				}
			}
		}
	}
function () {
		var bones = this.bones;
		var updateCache = this.cache;
		var ikConstraints = this.ikConstraints;
		var transformConstraints = this.transformConstraints;
		var ikConstraintsCount = ikConstraints.length;
		var transformConstraintsCount = transformConstraints.length;
		updateCache.length = 0;

		for (var i = 0, n = bones.length; i < n; i++) {
			var bone = bones[i];
			updateCache[updateCache.length] = bone;
			for (var ii = 0; ii < ikConstraintsCount; ii++) {
				var ikConstraint = ikConstraints[ii];
				if (bone == ikConstraint.bones[ikConstraint.bones.length - 1]) {
					updateCache[updateCache.length] = ikConstraint;
					break;
				}
			}
		}

		for (var i = 0; i < transformConstraintsCount; i++) {
			var transformConstraint = transformConstraints[i];
			for (var ii = updateCache.length - 1; ii >= 0; ii--) {
				var object = updateCache[ii];
				if (object == transformConstraint.bone || object == transformConstraint.target) {
					updateCache.splice(ii + 1, 0, transformConstraint);
					break;
				}
			}
		}
	}
function ( ) { var bones = this . bones ; var updateCache = this . cache ; var ikConstraints = this . ikConstraints ; var transformConstraints = this . transformConstraints ; var ikConstraintsCount = ikConstraints . length ; var transformConstraintsCount = transformConstraints . length ; updateCache . length = 0 ; for ( var i = 0 , n = bones . length ; i < n ; i ++ ) { var bone = bones [ i ] ; updateCache [ updateCache . length ] = bone ; for ( var ii = 0 ; ii < ikConstraintsCount ; ii ++ ) { var ikConstraint = ikConstraints [ ii ] ; if ( bone == ikConstraint . bones [ ikConstraint . bones . length - 1 ] ) { updateCache [ updateCache . length ] = ikConstraint ; break ; } } } for ( var i = 0 ; i < transformConstraintsCount ; i ++ ) { var transformConstraint = transformConstraints [ i ] ; for ( var ii = updateCache . length - 1 ; ii >= 0 ; ii -- ) { var object = updateCache [ ii ] ; if ( object == transformConstraint . bone || object == transformConstraint . target ) { updateCache . splice ( ii + 1 , 0 , transformConstraint ) ; break ; } } } }
Caches information about bones and constraints. Must be called if bones or constraints are added or removed.
Caches information about bones and constraints . Must be called if bones or constraints are added or removed .