public/js-roguelike-skeleton/src/mouse.js
function(e) {
            if(this.onHover){
                var coords = this.game.renderer.mouseToTileCoords(e.clientX, e.clientY);
                this.onHover(coords);
            }
        }
function(e) {
            if(this.onHover){
                var coords = this.game.renderer.mouseToTileCoords(e.clientX, e.clientY);
                this.onHover(coords);
            }
        }
function ( e ) { if ( this . onHover ) { var coords = this . game . renderer . mouseToTileCoords ( e . clientX , e . clientY ) ; this . onHover ( coords ) ; } }
Hander for mouse move events
@method mouseMove
@param {Event} e - mouse event
Hander for mouse move events