tinymce.full.js
function relativePosition(rect, targetRect, rel) {
      var x, y, w, h, targetW, targetH;

      x = targetRect.x;
      y = targetRect.y;
      w = rect.w;
      h = rect.h;
      targetW = targetRect.w;
      targetH = targetRect.h;

      rel = (rel || '').split('');

      if (rel[0] === 'b') {
        y += targetH;
      }

      if (rel[1] === 'r') {
        x += targetW;
      }

      if (rel[0] === 'c') {
        y += round(targetH / 2);
      }

      if (rel[1] === 'c') {
        x += round(targetW / 2);
      }

      if (rel[3] === 'b') {
        y -= h;
      }

      if (rel[4] === 'r') {
        x -= w;
      }

      if (rel[3] === 'c') {
        y -= round(h / 2);
      }

      if (rel[4] === 'c') {
        x -= round(w / 2);
      }

      return create(x, y, w, h);
    }
function relativePosition(rect, targetRect, rel) {
      var x, y, w, h, targetW, targetH;

      x = targetRect.x;
      y = targetRect.y;
      w = rect.w;
      h = rect.h;
      targetW = targetRect.w;
      targetH = targetRect.h;

      rel = (rel || '').split('');

      if (rel[0] === 'b') {
        y += targetH;
      }

      if (rel[1] === 'r') {
        x += targetW;
      }

      if (rel[0] === 'c') {
        y += round(targetH / 2);
      }

      if (rel[1] === 'c') {
        x += round(targetW / 2);
      }

      if (rel[3] === 'b') {
        y -= h;
      }

      if (rel[4] === 'r') {
        x -= w;
      }

      if (rel[3] === 'c') {
        y -= round(h / 2);
      }

      if (rel[4] === 'c') {
        x -= round(w / 2);
      }

      return create(x, y, w, h);
    }
function relativePosition ( rect , targetRect , rel ) { var x , y , w , h , targetW , targetH ; x = targetRect . x ; y = targetRect . y ; w = rect . w ; h = rect . h ; targetW = targetRect . w ; targetH = targetRect . h ; rel = ( rel || '' ) . split ( '' ) ; if ( rel [ 0 ] === 'b' ) { y += targetH ; } if ( rel [ 1 ] === 'r' ) { x += targetW ; } if ( rel [ 0 ] === 'c' ) { y += round ( targetH / 2 ) ; } if ( rel [ 1 ] === 'c' ) { x += round ( targetW / 2 ) ; } if ( rel [ 3 ] === 'b' ) { y -= h ; } if ( rel [ 4 ] === 'r' ) { x -= w ; } if ( rel [ 3 ] === 'c' ) { y -= round ( h / 2 ) ; } if ( rel [ 4 ] === 'c' ) { x -= round ( w / 2 ) ; } return create ( x , y , w , h ) ; }
Returns the rect positioned based on the relative position name
to the target rect.

@method relativePosition
@param {Rect} rect Source rect to modify into a new rect.
@param {Rect} targetRect Rect to move relative to based on the rel option.
@param {String} rel Relative position. For example: tr-bl.
Returns the rect positioned based on the relative position name to the target rect .