dist/claygl.es.js
function (matrix) {
        var min = this.min.array;
        var max = this.max.array;

        var m = matrix.array;
        // min in min z
        var v10 = min[0];
        var v11 = min[1];
        var v12 = min[2];
        // max in min z
        var v20 = max[0];
        var v21 = max[1];
        var v22 = min[2];
        // max in max z
        var v30 = max[0];
        var v31 = max[1];
        var v32 = max[2];

        if (m[15] === 1) {  // Orthographic projection
            min[0] = m[0] * v10 + m[12];
            min[1] = m[5] * v11 + m[13];
            max[2] = m[10] * v12 + m[14];

            max[0] = m[0] * v30 + m[12];
            max[1] = m[5] * v31 + m[13];
            min[2] = m[10] * v32 + m[14];
        }
        else {
            var w = -1 / v12;
            min[0] = m[0] * v10 * w;
            min[1] = m[5] * v11 * w;
            max[2] = (m[10] * v12 + m[14]) * w;

            w = -1 / v22;
            max[0] = m[0] * v20 * w;
            max[1] = m[5] * v21 * w;

            w = -1 / v32;
            min[2] = (m[10] * v32 + m[14]) * w;
        }
        this.min._dirty = true;
        this.max._dirty = true;

        return this;
    }
function (matrix) {
        var min = this.min.array;
        var max = this.max.array;

        var m = matrix.array;
        // min in min z
        var v10 = min[0];
        var v11 = min[1];
        var v12 = min[2];
        // max in min z
        var v20 = max[0];
        var v21 = max[1];
        var v22 = min[2];
        // max in max z
        var v30 = max[0];
        var v31 = max[1];
        var v32 = max[2];

        if (m[15] === 1) {  // Orthographic projection
            min[0] = m[0] * v10 + m[12];
            min[1] = m[5] * v11 + m[13];
            max[2] = m[10] * v12 + m[14];

            max[0] = m[0] * v30 + m[12];
            max[1] = m[5] * v31 + m[13];
            min[2] = m[10] * v32 + m[14];
        }
        else {
            var w = -1 / v12;
            min[0] = m[0] * v10 * w;
            min[1] = m[5] * v11 * w;
            max[2] = (m[10] * v12 + m[14]) * w;

            w = -1 / v22;
            max[0] = m[0] * v20 * w;
            max[1] = m[5] * v21 * w;

            w = -1 / v32;
            min[2] = (m[10] * v32 + m[14]) * w;
        }
        this.min._dirty = true;
        this.max._dirty = true;

        return this;
    }
function ( matrix ) { var min = this . min . array ; var max = this . max . array ; var m = matrix . array ; // min in min z var v10 = min [ 0 ] ; var v11 = min [ 1 ] ; var v12 = min [ 2 ] ; // max in min z var v20 = max [ 0 ] ; var v21 = max [ 1 ] ; var v22 = min [ 2 ] ; // max in max z var v30 = max [ 0 ] ; var v31 = max [ 1 ] ; var v32 = max [ 2 ] ; if ( m [ 15 ] === 1 ) { // Orthographic projection min [ 0 ] = m [ 0 ] * v10 + m [ 12 ] ; min [ 1 ] = m [ 5 ] * v11 + m [ 13 ] ; max [ 2 ] = m [ 10 ] * v12 + m [ 14 ] ; max [ 0 ] = m [ 0 ] * v30 + m [ 12 ] ; max [ 1 ] = m [ 5 ] * v31 + m [ 13 ] ; min [ 2 ] = m [ 10 ] * v32 + m [ 14 ] ; } else { var w = - 1 / v12 ; min [ 0 ] = m [ 0 ] * v10 * w ; min [ 1 ] = m [ 5 ] * v11 * w ; max [ 2 ] = ( m [ 10 ] * v12 + m [ 14 ] ) * w ; w = - 1 / v22 ; max [ 0 ] = m [ 0 ] * v20 * w ; max [ 1 ] = m [ 5 ] * v21 * w ; w = - 1 / v32 ; min [ 2 ] = ( m [ 10 ] * v32 + m [ 14 ] ) * w ; } this . min . _dirty = true ; this . max . _dirty = true ; return this ; }
Apply a projection matrix to the bounding box
@param  {clay.Matrix4} matrix
Apply a projection matrix to the bounding box