sample/assets/js/babylon.max.js
function ColorGradingTexture(url, scene) {
            var _this = _super.call(this, scene) || this;
            if (!url) {
                return _this;
            }
            _this._textureMatrix = BABYLON.Matrix.Identity();
            _this.name = url;
            _this.url = url;
            _this.hasAlpha = false;
            _this.isCube = false;
            _this.wrapU = BABYLON.Texture.CLAMP_ADDRESSMODE;
            _this.wrapV = BABYLON.Texture.CLAMP_ADDRESSMODE;
            _this.anisotropicFilteringLevel = 1;
            _this._texture = _this._getFromCache(url, true);
            if (!_this._texture) {
                if (!scene.useDelayedTextureLoading) {
                    _this.loadTexture();
                }
                else {
                    _this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_NOTLOADED;
                }
            }
            return _this;
        }
function ColorGradingTexture(url, scene) {
            var _this = _super.call(this, scene) || this;
            if (!url) {
                return _this;
            }
            _this._textureMatrix = BABYLON.Matrix.Identity();
            _this.name = url;
            _this.url = url;
            _this.hasAlpha = false;
            _this.isCube = false;
            _this.wrapU = BABYLON.Texture.CLAMP_ADDRESSMODE;
            _this.wrapV = BABYLON.Texture.CLAMP_ADDRESSMODE;
            _this.anisotropicFilteringLevel = 1;
            _this._texture = _this._getFromCache(url, true);
            if (!_this._texture) {
                if (!scene.useDelayedTextureLoading) {
                    _this.loadTexture();
                }
                else {
                    _this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_NOTLOADED;
                }
            }
            return _this;
        }
function ColorGradingTexture ( url , scene ) { var _this = _super . call ( this , scene ) || this ; if ( ! url ) { return _this ; } _this . _textureMatrix = BABYLON . Matrix . Identity ( ) ; _this . name = url ; _this . url = url ; _this . hasAlpha = false ; _this . isCube = false ; _this . wrapU = BABYLON . Texture . CLAMP_ADDRESSMODE ; _this . wrapV = BABYLON . Texture . CLAMP_ADDRESSMODE ; _this . anisotropicFilteringLevel = 1 ; _this . _texture = _this . _getFromCache ( url , true ) ; if ( ! _this . _texture ) { if ( ! scene . useDelayedTextureLoading ) { _this . loadTexture ( ) ; } else { _this . delayLoadState = BABYLON . Engine . DELAYLOADSTATE_NOTLOADED ; } } return _this ; }
Instantiates a ColorGradingTexture from the following parameters.

@param url The location of the color gradind data (currently only supporting 3dl)
@param scene The scene the texture will be used in
Instantiates a ColorGradingTexture from the following parameters .