dist/claygl.es.js
function() {
        var heightSegments = this.heightSegments;
        var widthSegments = this.widthSegments;
        var attributes = this.attributes;
        var positions = [];
        var texcoords = [];
        var normals = [];
        var faces = [];

        for (var y = 0; y <= heightSegments; y++) {
            var t = y / heightSegments;
            for (var x = 0; x <= widthSegments; x++) {
                var s = x / widthSegments;

                positions.push([2 * s - 1, 2 * t - 1, 0]);
                if (texcoords) {
                    texcoords.push([s, t]);
                }
                if (normals) {
                    normals.push([0, 0, 1]);
                }
                if (x < widthSegments && y < heightSegments) {
                    var i = x + y * (widthSegments + 1);
                    faces.push([i, i + 1, i + widthSegments + 1]);
                    faces.push([i + widthSegments + 1, i + 1, i + widthSegments + 2]);
                }
            }
        }

        attributes.position.fromArray(positions);
        attributes.texcoord0.fromArray(texcoords);
        attributes.normal.fromArray(normals);

        this.initIndicesFromArray(faces);

        this.boundingBox = new BoundingBox();
        this.boundingBox.min.set(-1, -1, 0);
        this.boundingBox.max.set(1, 1, 0);
    }
function() {
        var heightSegments = this.heightSegments;
        var widthSegments = this.widthSegments;
        var attributes = this.attributes;
        var positions = [];
        var texcoords = [];
        var normals = [];
        var faces = [];

        for (var y = 0; y <= heightSegments; y++) {
            var t = y / heightSegments;
            for (var x = 0; x <= widthSegments; x++) {
                var s = x / widthSegments;

                positions.push([2 * s - 1, 2 * t - 1, 0]);
                if (texcoords) {
                    texcoords.push([s, t]);
                }
                if (normals) {
                    normals.push([0, 0, 1]);
                }
                if (x < widthSegments && y < heightSegments) {
                    var i = x + y * (widthSegments + 1);
                    faces.push([i, i + 1, i + widthSegments + 1]);
                    faces.push([i + widthSegments + 1, i + 1, i + widthSegments + 2]);
                }
            }
        }

        attributes.position.fromArray(positions);
        attributes.texcoord0.fromArray(texcoords);
        attributes.normal.fromArray(normals);

        this.initIndicesFromArray(faces);

        this.boundingBox = new BoundingBox();
        this.boundingBox.min.set(-1, -1, 0);
        this.boundingBox.max.set(1, 1, 0);
    }
function ( ) { var heightSegments = this . heightSegments ; var widthSegments = this . widthSegments ; var attributes = this . attributes ; var positions = [ ] ; var texcoords = [ ] ; var normals = [ ] ; var faces = [ ] ; for ( var y = 0 ; y <= heightSegments ; y ++ ) { var t = y / heightSegments ; for ( var x = 0 ; x <= widthSegments ; x ++ ) { var s = x / widthSegments ; positions . push ( [ 2 * s - 1 , 2 * t - 1 , 0 ] ) ; if ( texcoords ) { texcoords . push ( [ s , t ] ) ; } if ( normals ) { normals . push ( [ 0 , 0 , 1 ] ) ; } if ( x < widthSegments && y < heightSegments ) { var i = x + y * ( widthSegments + 1 ) ; faces . push ( [ i , i + 1 , i + widthSegments + 1 ] ) ; faces . push ( [ i + widthSegments + 1 , i + 1 , i + widthSegments + 2 ] ) ; } } } attributes . position . fromArray ( positions ) ; attributes . texcoord0 . fromArray ( texcoords ) ; attributes . normal . fromArray ( normals ) ; this . initIndicesFromArray ( faces ) ; this . boundingBox = new BoundingBox ( ) ; this . boundingBox . min . set ( - 1 , - 1 , 0 ) ; this . boundingBox . max . set ( 1 , 1 , 0 ) ; }
Build plane geometry
Build plane geometry