dist/jquery-clockpicker.js
function(delay) {
            var view = this.currentView,
                value = this[view],
                isHours = view === 'hours',
                unit = Math.PI / (isHours ? 6 : 30),
                radian = value * unit,
                radius = isHours && value > 0 && value < 13 ? innerRadius : outerRadius,
                x = Math.sin(radian) * radius,
                y = - Math.cos(radian) * radius,
                self = this;
            
            if (svgSupported && delay) {
                self.canvas.addClass('jqclockpicker-canvas-out');
                setTimeout(function() {
                    self.canvas.removeClass('jqclockpicker-canvas-out');
                    self.setHand(x, y);
                }, delay);
            } else {
                this.setHand(x, y);
            }
        }
function(delay) {
            var view = this.currentView,
                value = this[view],
                isHours = view === 'hours',
                unit = Math.PI / (isHours ? 6 : 30),
                radian = value * unit,
                radius = isHours && value > 0 && value < 13 ? innerRadius : outerRadius,
                x = Math.sin(radian) * radius,
                y = - Math.cos(radian) * radius,
                self = this;
            
            if (svgSupported && delay) {
                self.canvas.addClass('jqclockpicker-canvas-out');
                setTimeout(function() {
                    self.canvas.removeClass('jqclockpicker-canvas-out');
                    self.setHand(x, y);
                }, delay);
            } else {
                this.setHand(x, y);
            }
        }
function ( delay ) { var view = this . currentView , value = this [ view ] , isHours = view === 'hours' , unit = Math . PI / ( isHours ? 6 : 30 ) , radian = value * unit , radius = isHours && value > 0 && value < 13 ? innerRadius : outerRadius , x = Math . sin ( radian ) * radius , y = - Math . cos ( radian ) * radius , self = this ; if ( svgSupported && delay ) { self . canvas . addClass ( 'jqclockpicker-canvas-out' ) ; setTimeout ( function ( ) { self . canvas . removeClass ( 'jqclockpicker-canvas-out' ) ; self . setHand ( x , y ) ; } , delay ) ; } else { this . setHand ( x , y ) ; } }
Reset clock hand
Reset clock hand