docs/a.js
function(index, includeOffset) {
			var me = this;
			if (me.isHorizontal()) {
				var innerWidth = me.width - (me.paddingLeft + me.paddingRight);
				var tickWidth = innerWidth / Math.max((me.ticks.length - ((me.options.gridLines.offsetGridLines) ? 0 : 1)), 1);
				var pixel = (tickWidth * index) + me.paddingLeft;

				if (includeOffset) {
					pixel += tickWidth / 2;
				}

				var finalVal = me.left + Math.round(pixel);
				finalVal += me.isFullWidth() ? me.margins.left : 0;
				return finalVal;
			}
			var innerHeight = me.height - (me.paddingTop + me.paddingBottom);
			return me.top + (index * (innerHeight / (me.ticks.length - 1)));
		}
function(index, includeOffset) {
			var me = this;
			if (me.isHorizontal()) {
				var innerWidth = me.width - (me.paddingLeft + me.paddingRight);
				var tickWidth = innerWidth / Math.max((me.ticks.length - ((me.options.gridLines.offsetGridLines) ? 0 : 1)), 1);
				var pixel = (tickWidth * index) + me.paddingLeft;

				if (includeOffset) {
					pixel += tickWidth / 2;
				}

				var finalVal = me.left + Math.round(pixel);
				finalVal += me.isFullWidth() ? me.margins.left : 0;
				return finalVal;
			}
			var innerHeight = me.height - (me.paddingTop + me.paddingBottom);
			return me.top + (index * (innerHeight / (me.ticks.length - 1)));
		}
function ( index , includeOffset ) { var me = this ; if ( me . isHorizontal ( ) ) { var innerWidth = me . width - ( me . paddingLeft + me . paddingRight ) ; var tickWidth = innerWidth / Math . max ( ( me . ticks . length - ( ( me . options . gridLines . offsetGridLines ) ? 0 : 1 ) ) , 1 ) ; var pixel = ( tickWidth * index ) + me . paddingLeft ; if ( includeOffset ) { pixel += tickWidth / 2 ; } var finalVal = me . left + Math . round ( pixel ) ; finalVal += me . isFullWidth ( ) ? me . margins . left : 0 ; return finalVal ; } var innerHeight = me . height - ( me . paddingTop + me . paddingBottom ) ; return me . top + ( index * ( innerHeight / ( me . ticks . length - 1 ) ) ) ; }
Used for tick location, should
Used for tick location should