src/level/tiled/renderer/TMXIsometricRenderer.js
function (obj) {
            var tileX = obj.x / this.hTilewidth;
            var tileY = obj.y / this.tileheight;
            var isoPos = me.pool.pull("me.Vector2d");

            this.tileToPixelCoords(tileX, tileY, isoPos);

            obj.x = isoPos.x;
            obj.y = isoPos.y;

            me.pool.push(isoPos);
        }
function (obj) {
            var tileX = obj.x / this.hTilewidth;
            var tileY = obj.y / this.tileheight;
            var isoPos = me.pool.pull("me.Vector2d");

            this.tileToPixelCoords(tileX, tileY, isoPos);

            obj.x = isoPos.x;
            obj.y = isoPos.y;

            me.pool.push(isoPos);
        }
function ( obj ) { var tileX = obj . x / this . hTilewidth ; var tileY = obj . y / this . tileheight ; var isoPos = me . pool . pull ( "me.Vector2d" ) ; this . tileToPixelCoords ( tileX , tileY , isoPos ) ; obj . x = isoPos . x ; obj . y = isoPos . y ; me . pool . push ( isoPos ) ; }
fix the position of Objects to match
the way Tiled places them
@ignore
fix the position of Objects to match the way Tiled places them