dist/bas.js
function BasicAnimationMaterial(parameters) {
  this.varyingParameters = [];

  this.vertexParameters = [];
  this.vertexFunctions = [];
  this.vertexInit = [];
  this.vertexNormal = [];
  this.vertexPosition = [];
  this.vertexColor = [];
  this.vertexPostMorph = [];
  this.vertexPostSkinning = [];

  this.fragmentFunctions = [];
  this.fragmentParameters = [];
  this.fragmentInit = [];
  this.fragmentMap = [];
  this.fragmentDiffuse = [];

  BaseAnimationMaterial.call(this, parameters, three.ShaderLib['basic'].uniforms);

  this.lights = false;
  this.vertexShader = this.concatVertexShader();
  this.fragmentShader = this.concatFragmentShader();
}
function BasicAnimationMaterial(parameters) {
  this.varyingParameters = [];

  this.vertexParameters = [];
  this.vertexFunctions = [];
  this.vertexInit = [];
  this.vertexNormal = [];
  this.vertexPosition = [];
  this.vertexColor = [];
  this.vertexPostMorph = [];
  this.vertexPostSkinning = [];

  this.fragmentFunctions = [];
  this.fragmentParameters = [];
  this.fragmentInit = [];
  this.fragmentMap = [];
  this.fragmentDiffuse = [];

  BaseAnimationMaterial.call(this, parameters, three.ShaderLib['basic'].uniforms);

  this.lights = false;
  this.vertexShader = this.concatVertexShader();
  this.fragmentShader = this.concatFragmentShader();
}
function BasicAnimationMaterial ( parameters ) { this . varyingParameters = [ ] ; this . vertexParameters = [ ] ; this . vertexFunctions = [ ] ; this . vertexInit = [ ] ; this . vertexNormal = [ ] ; this . vertexPosition = [ ] ; this . vertexColor = [ ] ; this . vertexPostMorph = [ ] ; this . vertexPostSkinning = [ ] ; this . fragmentFunctions = [ ] ; this . fragmentParameters = [ ] ; this . fragmentInit = [ ] ; this . fragmentMap = [ ] ; this . fragmentDiffuse = [ ] ; BaseAnimationMaterial . call ( this , parameters , three . ShaderLib [ 'basic' ] . uniforms ) ; this . lights = false ; this . vertexShader = this . concatVertexShader ( ) ; this . fragmentShader = this . concatFragmentShader ( ) ; }
Extends THREE.MeshBasicMaterial with custom shader chunks.

@see http://three-bas-examples.surge.sh/examples/materials_basic/

@param {Object} parameters Object containing material properties and custom shader chunks.
@constructor
Extends THREE . MeshBasicMaterial with custom shader chunks .