src/lib/Three.js
function cacheUniformLocations ( program, identifiers ) {

		var i, l, id;

		for( i = 0, l = identifiers.length; i < l; i ++ ) {

			id = identifiers[ i ];
			program.uniforms[ id ] = _gl.getUniformLocation( program, id );

		}

	}
function cacheUniformLocations ( program, identifiers ) {

		var i, l, id;

		for( i = 0, l = identifiers.length; i < l; i ++ ) {

			id = identifiers[ i ];
			program.uniforms[ id ] = _gl.getUniformLocation( program, id );

		}

	}
function cacheUniformLocations ( program , identifiers ) { var i , l , id ; for ( i = 0 , l = identifiers . length ; i < l ; i ++ ) { id = identifiers [ i ] ; program . uniforms [ id ] = _gl . getUniformLocation ( program , id ) ; } }
Shader parameters cache
Shader parameters cache