public/ckeditor/4.4dev/plugins/magicline/plugin.js
function() {
				that.debug.groupStart( 'mouseNear' ); // %REMOVE_LINE%

				updateSize( that, this );
				var offset = that.holdDistance,
					size = this.size;

				// Determine neighborhood by element dimensions and offsets.
				if ( size && inBetween( that.mouse.y, size.top - offset, size.bottom + offset ) && inBetween( that.mouse.x, size.left - offset, size.right + offset ) ) {
					that.debug.logEnd( 'Mouse is near.' ); // %REMOVE_LINE%
					return true;
				}

				that.debug.logEnd( 'Mouse isn\'t near.' ); // %REMOVE_LINE%
				return false;
			}
function() {
				that.debug.groupStart( 'mouseNear' ); // %REMOVE_LINE%

				updateSize( that, this );
				var offset = that.holdDistance,
					size = this.size;

				// Determine neighborhood by element dimensions and offsets.
				if ( size && inBetween( that.mouse.y, size.top - offset, size.bottom + offset ) && inBetween( that.mouse.x, size.left - offset, size.right + offset ) ) {
					that.debug.logEnd( 'Mouse is near.' ); // %REMOVE_LINE%
					return true;
				}

				that.debug.logEnd( 'Mouse isn\'t near.' ); // %REMOVE_LINE%
				return false;
			}
function ( ) { that . debug . groupStart ( 'mouseNear' ) ; // %REMOVE_LINE%
 updateSize ( that , this ) ; var offset = that . holdDistance , size = this . size ; // Determine neighborhood by element dimensions and offsets.
 if ( size && inBetween ( that . mouse . y , size . top - offset , size . bottom + offset ) && inBetween ( that . mouse . x , size . left - offset , size . right + offset ) ) { that . debug . logEnd ( 'Mouse is near.' ) ; // %REMOVE_LINE%
 return true ; } that . debug . logEnd ( 'Mouse isn\'t near.' ) ; // %REMOVE_LINE%
 return false ; }
Checks whether mouseY is around an element by comparing boundaries and considering an offset distance.
Checks whether mouseY is around an element by comparing boundaries and considering an offset distance .