demo/www/lib/ionic/js/ionic.bundle.js
function(e) {
      var _this = this, content, buttons;

      if (Math.abs(e.gesture.deltaY) > 5) {
        this._didDragUpOrDown = true;
      }

      // If we get a drag event, make sure we aren't in another drag, then check if we should
      // start one
      if (!this.isDragging && !this._dragOp) {
        this._startDrag(e);
      }

      // No drag still, pass it up
      if (!this._dragOp) {
        //ionic.views.ListView.__super__._handleDrag.call(this, e);
        return;
      }

      e.gesture.srcEvent.preventDefault();
      this._dragOp.drag(e);
    }
function(e) {
      var _this = this, content, buttons;

      if (Math.abs(e.gesture.deltaY) > 5) {
        this._didDragUpOrDown = true;
      }

      // If we get a drag event, make sure we aren't in another drag, then check if we should
      // start one
      if (!this.isDragging && !this._dragOp) {
        this._startDrag(e);
      }

      // No drag still, pass it up
      if (!this._dragOp) {
        //ionic.views.ListView.__super__._handleDrag.call(this, e);
        return;
      }

      e.gesture.srcEvent.preventDefault();
      this._dragOp.drag(e);
    }
function ( e ) { var _this = this , content , buttons ; if ( Math . abs ( e . gesture . deltaY ) > 5 ) { this . _didDragUpOrDown = true ; } // If we get a drag event, make sure we aren't in another drag, then check if we should // start one if ( ! this . isDragging && ! this . _dragOp ) { this . _startDrag ( e ) ; } // No drag still, pass it up if ( ! this . _dragOp ) { //ionic.views.ListView.__super__._handleDrag.call(this, e); return ; } e . gesture . srcEvent . preventDefault ( ) ; this . _dragOp . drag ( e ) ; }
Process the drag event to move the item to the left or right.
Process the drag event to move the item to the left or right .