lib/index.js
function (color) {
    if (color === undefined) {
      this.context.fillRect(0, 0, this.canvas.width, this.canvas.height);
    } else {
      let fillstyle = this.context.fillStyle;
      this.fillStyle(color);
      this.context.fillRect(0, 0, this.canvas.width, this.canvas.height);
      this.fillStyle(fillstyle);
    }
  }
function (color) {
    if (color === undefined) {
      this.context.fillRect(0, 0, this.canvas.width, this.canvas.height);
    } else {
      let fillstyle = this.context.fillStyle;
      this.fillStyle(color);
      this.context.fillRect(0, 0, this.canvas.width, this.canvas.height);
      this.fillStyle(fillstyle);
    }
  }
function ( color ) { if ( color === undefined ) { this . context . fillRect ( 0 , 0 , this . canvas . width , this . canvas . height ) ; } else { let fillstyle = this . context . fillStyle ; this . fillStyle ( color ) ; this . context . fillRect ( 0 , 0 , this . canvas . width , this . canvas . height ) ; this . fillStyle ( fillstyle ) ; } }
"Rewriting" some of the most useful context functions so that
coding goes faster
 
Fills the canvas with the provided color, in no color is provided fills it
with the active color. Fillstyle is reset to its previous value after this function's
call

@param {Color|string} color either a @creenv/color object or a html compliant string
Rewriting some of the most useful context functions so that coding goes faster Fills the canvas with the provided color in no color is provided fills it with the active color . Fillstyle is reset to its previous value after this function s call