src/renderable/renderable.js
function (m) {
            var bounds = this.getBounds();
            this.currentTransform.multiply(m);
            bounds.setPoints(bounds.transform(m).points);
            bounds.pos.setV(this.pos);
            return this;
        }
function (m) {
            var bounds = this.getBounds();
            this.currentTransform.multiply(m);
            bounds.setPoints(bounds.transform(m).points);
            bounds.pos.setV(this.pos);
            return this;
        }
function ( m ) { var bounds = this . getBounds ( ) ; this . currentTransform . multiply ( m ) ; bounds . setPoints ( bounds . transform ( m ) . points ) ; bounds . pos . setV ( this . pos ) ; return this ; }
multiply the renderable currentTransform with the given matrix
@name transform
@memberOf me.Renderable.prototype
@see me.Renderable#currentTransform
@function
@param {me.Matrix2d} matrix the transformation matrix
@return {me.Renderable} Reference to this object for method chaining
multiply the renderable currentTransform with the given matrix