public/javascripts/yui/animation/animation-debug.js
function(attr) {
        var el = this.getEl();
        var val = Y.Dom.getStyle(el, attr);

        if (val !== 'auto' && !this.patterns.offsetUnit.test(val)) {
            return parseFloat(val);
        }
        
        var a = this.patterns.offsetAttribute.exec(attr) || [];
        var pos = !!( a[3] ); // top or left
        var box = !!( a[2] ); // width or height
        
        if ('style' in el) {
            // use offsets for width/height and abs pos top/left
            if ( box || (Y.Dom.getStyle(el, 'position') == 'absolute' && pos) ) {
                val = el['offset' + a[0].charAt(0).toUpperCase() + a[0].substr(1)];
            } else { // default to zero for other 'auto'
                val = 0;
            }
        } else if (attr in el) {
            val = el[attr];
        }

        return val;
    }
function(attr) {
        var el = this.getEl();
        var val = Y.Dom.getStyle(el, attr);

        if (val !== 'auto' && !this.patterns.offsetUnit.test(val)) {
            return parseFloat(val);
        }
        
        var a = this.patterns.offsetAttribute.exec(attr) || [];
        var pos = !!( a[3] ); // top or left
        var box = !!( a[2] ); // width or height
        
        if ('style' in el) {
            // use offsets for width/height and abs pos top/left
            if ( box || (Y.Dom.getStyle(el, 'position') == 'absolute' && pos) ) {
                val = el['offset' + a[0].charAt(0).toUpperCase() + a[0].substr(1)];
            } else { // default to zero for other 'auto'
                val = 0;
            }
        } else if (attr in el) {
            val = el[attr];
        }

        return val;
    }
function ( attr ) { var el = this . getEl ( ) ; var val = Y . Dom . getStyle ( el , attr ) ; if ( val !== 'auto' && ! this . patterns . offsetUnit . test ( val ) ) { return parseFloat ( val ) ; } var a = this . patterns . offsetAttribute . exec ( attr ) || [ ] ; var pos = ! ! ( a [ 3 ] ) ; // top or left var box = ! ! ( a [ 2 ] ) ; // width or height if ( 'style' in el ) { // use offsets for width/height and abs pos top/left if ( box || ( Y . Dom . getStyle ( el , 'position' ) == 'absolute' && pos ) ) { val = el [ 'offset' + a [ 0 ] . charAt ( 0 ) . toUpperCase ( ) + a [ 0 ] . substr ( 1 ) ] ; } else { // default to zero for other 'auto' val = 0 ; } } else if ( attr in el ) { val = el [ attr ] ; } return val ; }
Returns current value of the attribute.
@method getAttribute
@param {String} attr The name of the attribute.
@return {Number} val The current value of the attribute.
Returns current value of the attribute .