dist/melonjs.js
function onDeactivateEvent() {
         // release pointer events
         me.input.releasePointerEvent("pointerdown", this);
         me.input.releasePointerEvent("pointerup", this);
         me.input.releasePointerEvent("pointercancel", this);
         me.input.releasePointerEvent("pointerenter", this);
         me.input.releasePointerEvent("pointerleave", this);
         me.timer.clearTimeout(this.holdTimeout);
       }
function onDeactivateEvent() {
         // release pointer events
         me.input.releasePointerEvent("pointerdown", this);
         me.input.releasePointerEvent("pointerup", this);
         me.input.releasePointerEvent("pointercancel", this);
         me.input.releasePointerEvent("pointerenter", this);
         me.input.releasePointerEvent("pointerleave", this);
         me.timer.clearTimeout(this.holdTimeout);
       }
function onDeactivateEvent ( ) { // release pointer events me . input . releasePointerEvent ( "pointerdown" , this ) ; me . input . releasePointerEvent ( "pointerup" , this ) ; me . input . releasePointerEvent ( "pointercancel" , this ) ; me . input . releasePointerEvent ( "pointerenter" , this ) ; me . input . releasePointerEvent ( "pointerleave" , this ) ; me . timer . clearTimeout ( this . holdTimeout ) ; }
function called when removed from the game world or a container
@ignore
function called when removed from the game world or a container