src/nodes/Transition.js
function () {
        var is = this.inScene,
            os = this.outScene

        /* clean up */
        is.visible = true
        is.position = geo.PointZero()
        is.scale = 1.0
        is.rotation = 0

        os.visible = false
        os.position = geo.PointZero()
        os.scale = 1.0
        os.rotation = 0

        Scheduler.sharedScheduler.schedule({
            target: this,
            method: this.setNewScene,
            interval: 0
        })
    }
function () {
        var is = this.inScene,
            os = this.outScene

        /* clean up */
        is.visible = true
        is.position = geo.PointZero()
        is.scale = 1.0
        is.rotation = 0

        os.visible = false
        os.position = geo.PointZero()
        os.scale = 1.0
        os.rotation = 0

        Scheduler.sharedScheduler.schedule({
            target: this,
            method: this.setNewScene,
            interval: 0
        })
    }
function ( ) { var is = this . inScene , os = this . outScene /* clean up */ is . visible = true is . position = geo . PointZero ( ) is . scale = 1.0 is . rotation = 0 os . visible = false os . position = geo . PointZero ( ) os . scale = 1.0 os . rotation = 0 Scheduler . sharedScheduler . schedule ( { target : this , method : this . setNewScene , interval : 0 } ) }
Called after the transition finishes
Called after the transition finishes