build/authorify.js
function _reseedSync() {
    if(ctx.pools[0].messageLength >= 32) {
      return _seed();
    }
    // not enough seed data...
    var needed = (32 - ctx.pools[0].messageLength) << 5;
    ctx.collect(ctx.seedFileSync(needed));
    _seed();
  }
function _reseedSync() {
    if(ctx.pools[0].messageLength >= 32) {
      return _seed();
    }
    // not enough seed data...
    var needed = (32 - ctx.pools[0].messageLength) << 5;
    ctx.collect(ctx.seedFileSync(needed));
    _seed();
  }
function _reseedSync ( ) { if ( ctx . pools [ 0 ] . messageLength >= 32 ) { return _seed ( ) ; } // not enough seed data... var needed = ( 32 - ctx . pools [ 0 ] . messageLength ) << 5 ; ctx . collect ( ctx . seedFileSync ( needed ) ) ; _seed ( ) ; }
Private function that synchronously reseeds a generator.
Private function that synchronously reseeds a generator .