examples/dist/common.js
function finish(e) {
      if (e && e.target !== node) {
        return;
      }

      clearTimeout(timer);
      if (removeListeners) removeListeners();

      (0, _removeClass2.default)(node, className);
      (0, _removeClass2.default)(node, activeClassName);

      if (removeListeners) removeListeners();

      // Usually this optional callback is used for informing an owner of
      // a leave animation and telling it to remove the child.
      if (finishCallback) {
        finishCallback();
      }
    }
function finish(e) {
      if (e && e.target !== node) {
        return;
      }

      clearTimeout(timer);
      if (removeListeners) removeListeners();

      (0, _removeClass2.default)(node, className);
      (0, _removeClass2.default)(node, activeClassName);

      if (removeListeners) removeListeners();

      // Usually this optional callback is used for informing an owner of
      // a leave animation and telling it to remove the child.
      if (finishCallback) {
        finishCallback();
      }
    }
function finish ( e ) { if ( e && e . target !== node ) { return ; } clearTimeout ( timer ) ; if ( removeListeners ) removeListeners ( ) ; ( 0 , _removeClass2 . default ) ( node , className ) ; ( 0 , _removeClass2 . default ) ( node , activeClassName ) ; if ( removeListeners ) removeListeners ( ) ; // Usually this optional callback is used for informing an owner of // a leave animation and telling it to remove the child. if ( finishCallback ) { finishCallback ( ) ; } }
Clean-up the animation after the specified delay
Clean - up the animation after the specified delay