dist/claygl.es.js
function () {
        var children = this._children;

        for (var idx = 0; idx < children.length; idx++) {
            children[idx]._parent = null;

            if (this._scene) {
                children[idx].traverse(this._removeSelfFromScene, this);
            }
        }

        this._children = [];
    }
function () {
        var children = this._children;

        for (var idx = 0; idx < children.length; idx++) {
            children[idx]._parent = null;

            if (this._scene) {
                children[idx].traverse(this._removeSelfFromScene, this);
            }
        }

        this._children = [];
    }
function ( ) { var children = this . _children ; for ( var idx = 0 ; idx < children . length ; idx ++ ) { children [ idx ] . _parent = null ; if ( this . _scene ) { children [ idx ] . traverse ( this . _removeSelfFromScene , this ) ; } } this . _children = [ ] ; }
Remove all children
Remove all children