dist/claygl.es.js
function() {
        var cone = new Cone$1({
            topRadius: this.radius,
            bottomRadius: this.radius,
            capSegments: this.capSegments,
            heightSegments: this.heightSegments,
            height: this.height
        });

        this.attributes.position.value = cone.attributes.position.value;
        this.attributes.normal.value = cone.attributes.normal.value;
        this.attributes.texcoord0.value = cone.attributes.texcoord0.value;
        this.indices = cone.indices;

        this.boundingBox = cone.boundingBox;
    }
function() {
        var cone = new Cone$1({
            topRadius: this.radius,
            bottomRadius: this.radius,
            capSegments: this.capSegments,
            heightSegments: this.heightSegments,
            height: this.height
        });

        this.attributes.position.value = cone.attributes.position.value;
        this.attributes.normal.value = cone.attributes.normal.value;
        this.attributes.texcoord0.value = cone.attributes.texcoord0.value;
        this.indices = cone.indices;

        this.boundingBox = cone.boundingBox;
    }
function ( ) { var cone = new Cone$1 ( { topRadius : this . radius , bottomRadius : this . radius , capSegments : this . capSegments , heightSegments : this . heightSegments , height : this . height } ) ; this . attributes . position . value = cone . attributes . position . value ; this . attributes . normal . value = cone . attributes . normal . value ; this . attributes . texcoord0 . value = cone . attributes . texcoord0 . value ; this . indices = cone . indices ; this . boundingBox = cone . boundingBox ; }
Build cylinder geometry
Build cylinder geometry