lib/ops.js
function cross(A, B) {
    if (A.shape.length !== 1 || B.shape.length !== 1) {
        throw new Error('A or B is not 1D');
    }
    if (A.length < 3 || B.length < 3) {
        throw new Error('A or B is less than 3 in length');
    }
    var a1 = A.getN(0);
    var a2 = A.getN(1);
    var a3 = A.getN(2);
    var b1 = B.getN(0);
    var b2 = B.getN(1);
    var b3 = B.getN(2);
    return new ndarray_1.NDArray([
        a2 * b3 - a3 * b2,
        a3 * b1 - a1 * b3,
        a1 * b2 - a2 * b1
    ]);
}
function cross(A, B) {
    if (A.shape.length !== 1 || B.shape.length !== 1) {
        throw new Error('A or B is not 1D');
    }
    if (A.length < 3 || B.length < 3) {
        throw new Error('A or B is less than 3 in length');
    }
    var a1 = A.getN(0);
    var a2 = A.getN(1);
    var a3 = A.getN(2);
    var b1 = B.getN(0);
    var b2 = B.getN(1);
    var b3 = B.getN(2);
    return new ndarray_1.NDArray([
        a2 * b3 - a3 * b2,
        a3 * b1 - a1 * b3,
        a1 * b2 - a2 * b1
    ]);
}
function cross ( A , B ) { if ( A . shape . length !== 1 || B . shape . length !== 1 ) { throw new Error ( 'A or B is not 1D' ) ; } if ( A . length < 3 || B . length < 3 ) { throw new Error ( 'A or B is less than 3 in length' ) ; } var a1 = A . getN ( 0 ) ; var a2 = A . getN ( 1 ) ; var a3 = A . getN ( 2 ) ; var b1 = B . getN ( 0 ) ; var b2 = B . getN ( 1 ) ; var b3 = B . getN ( 2 ) ; return new ndarray_1 . NDArray ( [ a2 * b3 - a3 * b2 , a3 * b1 - a1 * b3 , a1 * b2 - a2 * b1 ] ) ; }
Computes cross product of A and B
Only defined for A and B to 1D vectors of length at least 3
Only first 3 elements of A and B are used
Computes cross product of A and B Only defined for A and B to 1D vectors of length at least 3 Only first 3 elements of A and B are used