src/js/libs/spiritual-edb.js
function() {
			gui.Plugin.prototype.ondestruct.call(this);
			if (this.loaded) {
				gui.Tick.cancelFrame(this._frameindex);
				this.spirit.life.remove(gui.LIFE_ENTER, this);
				gui.Broadcast.remove(edb.BROADCAST_ACCESS, this);
				if (this.$input) { // TODO: interface for this (dispose)
					this.$input.ondestruct();
					this.$input.$ondestruct();
				}
			}
		}
function() {
			gui.Plugin.prototype.ondestruct.call(this);
			if (this.loaded) {
				gui.Tick.cancelFrame(this._frameindex);
				this.spirit.life.remove(gui.LIFE_ENTER, this);
				gui.Broadcast.remove(edb.BROADCAST_ACCESS, this);
				if (this.$input) { // TODO: interface for this (dispose)
					this.$input.ondestruct();
					this.$input.$ondestruct();
				}
			}
		}
function ( ) { gui . Plugin . prototype . ondestruct . call ( this ) ; if ( this . loaded ) { gui . Tick . cancelFrame ( this . _frameindex ) ; this . spirit . life . remove ( gui . LIFE_ENTER , this ) ; gui . Broadcast . remove ( edb . BROADCAST_ACCESS , this ) ; if ( this . $input ) { // TODO: interface for this (dispose) this . $input . ondestruct ( ) ; this . $input . $ondestruct ( ) ; } } }
Destruction time.
Destruction time .