tinymce.full.js
function (automatic) {
        var self = this, form;

        // One time is enough
        if (self.destroyed) {
          return;
        }

        // If user manually calls destroy and not remove
        // Users seems to have logic that calls destroy instead of remove
        if (!automatic && !self.removed) {
          self.remove();
          return;
        }

        if (!automatic) {
          self.editorManager.off('beforeunload', self._beforeUnload);

          // Manual destroy
          if (self.theme && self.theme.destroy) {
            self.theme.destroy();
          }

          // Destroy controls, selection and dom
          self.selection.destroy();
          self.dom.destroy();
        }

        form = self.formElement;
        if (form) {
          if (form._mceOldSubmit) {
            form.submit = form._mceOldSubmit;
            form._mceOldSubmit = null;
          }

          DOM.unbind(form, 'submit reset', self.formEventDelegate);
        }

        self.contentAreaContainer = self.formElement = self.container = self.editorContainer = null;
        self.bodyElement = self.contentDocument = self.contentWindow = null;
        self.iframeElement = self.targetElm = null;

        if (self.selection) {
          self.selection = self.selection.win = self.selection.dom = self.selection.dom.doc = null;
        }

        self.destroyed = 1;
      }
function (automatic) {
        var self = this, form;

        // One time is enough
        if (self.destroyed) {
          return;
        }

        // If user manually calls destroy and not remove
        // Users seems to have logic that calls destroy instead of remove
        if (!automatic && !self.removed) {
          self.remove();
          return;
        }

        if (!automatic) {
          self.editorManager.off('beforeunload', self._beforeUnload);

          // Manual destroy
          if (self.theme && self.theme.destroy) {
            self.theme.destroy();
          }

          // Destroy controls, selection and dom
          self.selection.destroy();
          self.dom.destroy();
        }

        form = self.formElement;
        if (form) {
          if (form._mceOldSubmit) {
            form.submit = form._mceOldSubmit;
            form._mceOldSubmit = null;
          }

          DOM.unbind(form, 'submit reset', self.formEventDelegate);
        }

        self.contentAreaContainer = self.formElement = self.container = self.editorContainer = null;
        self.bodyElement = self.contentDocument = self.contentWindow = null;
        self.iframeElement = self.targetElm = null;

        if (self.selection) {
          self.selection = self.selection.win = self.selection.dom = self.selection.dom.doc = null;
        }

        self.destroyed = 1;
      }
function ( automatic ) { var self = this , form ; // One time is enough if ( self . destroyed ) { return ; } // If user manually calls destroy and not remove // Users seems to have logic that calls destroy instead of remove if ( ! automatic && ! self . removed ) { self . remove ( ) ; return ; } if ( ! automatic ) { self . editorManager . off ( 'beforeunload' , self . _beforeUnload ) ; // Manual destroy if ( self . theme && self . theme . destroy ) { self . theme . destroy ( ) ; } // Destroy controls, selection and dom self . selection . destroy ( ) ; self . dom . destroy ( ) ; } form = self . formElement ; if ( form ) { if ( form . _mceOldSubmit ) { form . submit = form . _mceOldSubmit ; form . _mceOldSubmit = null ; } DOM . unbind ( form , 'submit reset' , self . formEventDelegate ) ; } self . contentAreaContainer = self . formElement = self . container = self . editorContainer = null ; self . bodyElement = self . contentDocument = self . contentWindow = null ; self . iframeElement = self . targetElm = null ; if ( self . selection ) { self . selection = self . selection . win = self . selection . dom = self . selection . dom . doc = null ; } self . destroyed = 1 ; }
Destroys the editor instance by removing all events, element references or other resources
that could leak memory. This method will be called automatically when the page is unloaded
but you can also call it directly if you know what you are doing.

@method destroy
@param {Boolean} automatic Optional state if the destroy is an automatic destroy or user called one.
Destroys the editor instance by removing all events element references or other resources that could leak memory . This method will be called automatically when the page is unloaded but you can also call it directly if you know what you are doing .