lib/collision/Distance.js
function DistanceInput() {
  this.proxyA = new DistanceProxy();
  this.proxyB = new DistanceProxy();
  this.transformA = null;
  this.transformB = null;
  this.useRadii = false;
}
function DistanceInput() {
  this.proxyA = new DistanceProxy();
  this.proxyB = new DistanceProxy();
  this.transformA = null;
  this.transformB = null;
  this.useRadii = false;
}
function DistanceInput ( ) { this . proxyA = new DistanceProxy ( ) ; this . proxyB = new DistanceProxy ( ) ; this . transformA = null ; this . transformB = null ; this . useRadii = false ; }
Input for Distance. You have to option to use the shape radii in the
computation. Even
Input for Distance . You have to option to use the shape radii in the computation . Even