plugins/videojs/video.dev.js
function(player, options, ready){
    this.player_ = player;

    // Make a copy of prototype.options_ to protect against overriding global defaults
    this.options_ = vjs.obj.copy(this.options_);

    // Updated options with supplied options
    options = this.options(options);

    // Get ID from options, element, or create using player ID and unique ID
    this.id_ = options['id'] || ((options['el'] && options['el']['id']) ? options['el']['id'] : player.id() + '_component_' + vjs.guid++ );

    this.name_ = options['name'] || null;

    // Create element if one wasn't provided in options
    this.el_ = options['el'] || this.createEl();

    this.children_ = [];
    this.childIndex_ = {};
    this.childNameIndex_ = {};

    // Add any child components in options
    this.initChildren();

    this.ready(ready);
    // Don't want to trigger ready here or it will before init is actually
    // finished for all children that run this constructor

    if (options.reportTouchActivity !== false) {
      this.enableTouchActivity();
    }
  }
function(player, options, ready){
    this.player_ = player;

    // Make a copy of prototype.options_ to protect against overriding global defaults
    this.options_ = vjs.obj.copy(this.options_);

    // Updated options with supplied options
    options = this.options(options);

    // Get ID from options, element, or create using player ID and unique ID
    this.id_ = options['id'] || ((options['el'] && options['el']['id']) ? options['el']['id'] : player.id() + '_component_' + vjs.guid++ );

    this.name_ = options['name'] || null;

    // Create element if one wasn't provided in options
    this.el_ = options['el'] || this.createEl();

    this.children_ = [];
    this.childIndex_ = {};
    this.childNameIndex_ = {};

    // Add any child components in options
    this.initChildren();

    this.ready(ready);
    // Don't want to trigger ready here or it will before init is actually
    // finished for all children that run this constructor

    if (options.reportTouchActivity !== false) {
      this.enableTouchActivity();
    }
  }
function ( player , options , ready ) { this . player_ = player ; // Make a copy of prototype.options_ to protect against overriding global defaults this . options_ = vjs . obj . copy ( this . options_ ) ; // Updated options with supplied options options = this . options ( options ) ; // Get ID from options, element, or create using player ID and unique ID this . id_ = options [ 'id' ] || ( ( options [ 'el' ] && options [ 'el' ] [ 'id' ] ) ? options [ 'el' ] [ 'id' ] : player . id ( ) + '_component_' + vjs . guid ++ ) ; this . name_ = options [ 'name' ] || null ; // Create element if one wasn't provided in options this . el_ = options [ 'el' ] || this . createEl ( ) ; this . children_ = [ ] ; this . childIndex_ = { } ; this . childNameIndex_ = { } ; // Add any child components in options this . initChildren ( ) ; this . ready ( ready ) ; // Don't want to trigger ready here or it will before init is actually // finished for all children that run this constructor if ( options . reportTouchActivity !== false ) { this . enableTouchActivity ( ) ; } }
the constructor function for the class

@constructor
the constructor function for the class