examples/game/lib/server.js
function(data){
                    data = data || {timestamps:[]};
                    data.timestamps.push(new Date().getTime());
                    send(connection, "Ping", data);
                }
function(data){
                    data = data || {timestamps:[]};
                    data.timestamps.push(new Date().getTime());
                    send(connection, "Ping", data);
                }
function ( data ) { data = data || { timestamps : [ ] } ; data . timestamps . push ( new Date ( ) . getTime ( ) ) ; send ( connection , "Ping" , data ) ; }
Kick off the connection by pinging the client
Kick off the connection by pinging the client