examples/FBXLoader.js
function ( images ) {

			var textureMap = new Map();

			if ( 'Texture' in fbxTree.Objects ) {

				var textureNodes = fbxTree.Objects.Texture;
				for ( var nodeID in textureNodes ) {

					var texture = this.parseTexture( textureNodes[ nodeID ], images );
					textureMap.set( parseInt( nodeID ), texture );

				}

			}

			return textureMap;

		}
function ( images ) {

			var textureMap = new Map();

			if ( 'Texture' in fbxTree.Objects ) {

				var textureNodes = fbxTree.Objects.Texture;
				for ( var nodeID in textureNodes ) {

					var texture = this.parseTexture( textureNodes[ nodeID ], images );
					textureMap.set( parseInt( nodeID ), texture );

				}

			}

			return textureMap;

		}
function ( images ) { var textureMap = new Map ( ) ; if ( 'Texture' in fbxTree . Objects ) { var textureNodes = fbxTree . Objects . Texture ; for ( var nodeID in textureNodes ) { var texture = this . parseTexture ( textureNodes [ nodeID ] , images ) ; textureMap . set ( parseInt ( nodeID ) , texture ) ; } } return textureMap ; }
Parse nodes in FBXTree.Objects.Texture These contain details such as UV scaling, cropping, rotation etc and are connected to images in FBXTree.Objects.Video
Parse nodes in FBXTree . Objects . Texture These contain details such as UV scaling cropping rotation etc and are connected to images in FBXTree . Objects . Video