model/consoleState.js
function() {
        BaseModel.prototype.initialize.apply(this);

        $$persistence.on('heart', this._onHeart, this);
        this._updateStats();
        this._updateCpuWin();
        this._updateMemoryWin();
        this._updateMemoryCpuMac();
        $$network.transports.socketToConsole.sockets.on('connection', _.bind(this._onConnection, this));
    }
function() {
        BaseModel.prototype.initialize.apply(this);

        $$persistence.on('heart', this._onHeart, this);
        this._updateStats();
        this._updateCpuWin();
        this._updateMemoryWin();
        this._updateMemoryCpuMac();
        $$network.transports.socketToConsole.sockets.on('connection', _.bind(this._onConnection, this));
    }
function ( ) { BaseModel . prototype . initialize . apply ( this ) ; $$persistence . on ( 'heart' , this . _onHeart , this ) ; this . _updateStats ( ) ; this . _updateCpuWin ( ) ; this . _updateMemoryWin ( ) ; this . _updateMemoryCpuMac ( ) ; $$network . transports . socketToConsole . sockets . on ( 'connection' , _ . bind ( this . _onConnection , this ) ) ; }
Set up update loops.
Set up update loops .