docs/csg.js
function(distance) {
            var newpoint = this.point.plus(this.axisvector.unit().times(distance));
            return new CSG.Connector(newpoint, this.axisvector, this.normalvector);
        }
function(distance) {
            var newpoint = this.point.plus(this.axisvector.unit().times(distance));
            return new CSG.Connector(newpoint, this.axisvector, this.normalvector);
        }
function ( distance ) { var newpoint = this . point . plus ( this . axisvector . unit ( ) . times ( distance ) ) ; return new CSG . Connector ( newpoint , this . axisvector , this . normalvector ) ; }
creates a new Connector, with the connection point moved in the direction of the axisvector
creates a new Connector with the connection point moved in the direction of the axisvector