lib/pixi/src/filters/dropshadow/BlurYTintFilter.js
function BlurYTintFilter()
{
    core.AbstractFilter.call(this,
        // vertex shader
        fs.readFileSync(__dirname + '/blurYTint.vert', 'utf8'),
        // fragment shader
        fs.readFileSync(__dirname + '/blurYTint.frag', 'utf8'),
        // set the uniforms
        {
            blur: { type: '1f', value: 1 / 512 },
            color: { type: 'c', value: [0,0,0]},
            alpha: { type: '1f', value: 0.7 },
            offset: { type: '2f', value:[5, 5]},
            strength: { type: '1f', value:1}
        }
    );

    this.passes = 1;
    this.strength = 4;
}
function BlurYTintFilter()
{
    core.AbstractFilter.call(this,
        // vertex shader
        fs.readFileSync(__dirname + '/blurYTint.vert', 'utf8'),
        // fragment shader
        fs.readFileSync(__dirname + '/blurYTint.frag', 'utf8'),
        // set the uniforms
        {
            blur: { type: '1f', value: 1 / 512 },
            color: { type: 'c', value: [0,0,0]},
            alpha: { type: '1f', value: 0.7 },
            offset: { type: '2f', value:[5, 5]},
            strength: { type: '1f', value:1}
        }
    );

    this.passes = 1;
    this.strength = 4;
}
function BlurYTintFilter ( ) { core . AbstractFilter . call ( this , // vertex shader fs . readFileSync ( __dirname + '/blurYTint.vert' , 'utf8' ) , // fragment shader fs . readFileSync ( __dirname + '/blurYTint.frag' , 'utf8' ) , // set the uniforms { blur : { type : '1f' , value : 1 / 512 } , color : { type : 'c' , value : [ 0 , 0 , 0 ] } , alpha : { type : '1f' , value : 0.7 } , offset : { type : '2f' , value : [ 5 , 5 ] } , strength : { type : '1f' , value : 1 } } ) ; this . passes = 1 ; this . strength = 4 ; }
The BlurYTintFilter applies a vertical Gaussian blur to an object.

@class
@extends AbstractFilter
@memberof PIXI.filters
The BlurYTintFilter applies a vertical Gaussian blur to an object .