examples/demo-pixi-bunny/pixi.dev.js
function () {
		var ikConstraints = this.ikConstraints;
		var ikConstraintsCount = ikConstraints.length;

		var arrayCount = ikConstraintsCount + 1;
		var boneCache = this.boneCache;
		if (boneCache.length > arrayCount) boneCache.length = arrayCount;
		for (var i = 0, n = boneCache.length; i < n; i++)
			boneCache[i].length = 0;
		while (boneCache.length < arrayCount)
			boneCache[boneCache.length] = [];

		var nonIkBones = boneCache[0];
		var bones = this.bones;

		outer:
		for (var i = 0, n = bones.length; i < n; i++) {
			var bone = bones[i];
			var current = bone;
			do {
				for (var ii = 0; ii < ikConstraintsCount; ii++) {
					var ikConstraint = ikConstraints[ii];
					var parent = ikConstraint.bones[0];
					var child= ikConstraint.bones[ikConstraint.bones.length - 1];
					while (true) {
						if (current == child) {
							boneCache[ii].push(bone);
							boneCache[ii + 1].push(bone);
							continue outer;
						}
						if (child == parent) break;
						child = child.parent;
					}
				}
				current = current.parent;
			} while (current);
			nonIkBones[nonIkBones.length] = bone;
		}
	}
function () {
		var ikConstraints = this.ikConstraints;
		var ikConstraintsCount = ikConstraints.length;

		var arrayCount = ikConstraintsCount + 1;
		var boneCache = this.boneCache;
		if (boneCache.length > arrayCount) boneCache.length = arrayCount;
		for (var i = 0, n = boneCache.length; i < n; i++)
			boneCache[i].length = 0;
		while (boneCache.length < arrayCount)
			boneCache[boneCache.length] = [];

		var nonIkBones = boneCache[0];
		var bones = this.bones;

		outer:
		for (var i = 0, n = bones.length; i < n; i++) {
			var bone = bones[i];
			var current = bone;
			do {
				for (var ii = 0; ii < ikConstraintsCount; ii++) {
					var ikConstraint = ikConstraints[ii];
					var parent = ikConstraint.bones[0];
					var child= ikConstraint.bones[ikConstraint.bones.length - 1];
					while (true) {
						if (current == child) {
							boneCache[ii].push(bone);
							boneCache[ii + 1].push(bone);
							continue outer;
						}
						if (child == parent) break;
						child = child.parent;
					}
				}
				current = current.parent;
			} while (current);
			nonIkBones[nonIkBones.length] = bone;
		}
	}
function ( ) { var ikConstraints = this . ikConstraints ; var ikConstraintsCount = ikConstraints . length ; var arrayCount = ikConstraintsCount + 1 ; var boneCache = this . boneCache ; if ( boneCache . length > arrayCount ) boneCache . length = arrayCount ; for ( var i = 0 , n = boneCache . length ; i < n ; i ++ ) boneCache [ i ] . length = 0 ; while ( boneCache . length < arrayCount ) boneCache [ boneCache . length ] = [ ] ; var nonIkBones = boneCache [ 0 ] ; var bones = this . bones ; outer : for ( var i = 0 , n = bones . length ; i < n ; i ++ ) { var bone = bones [ i ] ; var current = bone ; do { for ( var ii = 0 ; ii < ikConstraintsCount ; ii ++ ) { var ikConstraint = ikConstraints [ ii ] ; var parent = ikConstraint . bones [ 0 ] ; var child = ikConstraint . bones [ ikConstraint . bones . length - 1 ] ; while ( true ) { if ( current == child ) { boneCache [ ii ] . push ( bone ) ; boneCache [ ii + 1 ] . push ( bone ) ; continue outer ; } if ( child == parent ) break ; child = child . parent ; } } current = current . parent ; } while ( current ) ; nonIkBones [ nonIkBones . length ] = bone ; } }
Caches information about bones and IK constraints. Must be called if bones or IK constraints are added or removed.
Caches information about bones and IK constraints . Must be called if bones or IK constraints are added or removed .