lib/creatures_application.js
function restoreState(top_err) {
		if (previous_state === true) {
			that.pause(function madePaused(err) {
				// Ignore errors?
				callback(top_err);
			});
		} else {
			callback(top_err);
		}
	}
function restoreState(top_err) {
		if (previous_state === true) {
			that.pause(function madePaused(err) {
				// Ignore errors?
				callback(top_err);
			});
		} else {
			callback(top_err);
		}
	}
function restoreState ( top_err ) { if ( previous_state === true ) { that . pause ( function madePaused ( err ) { // Ignore errors? callback ( top_err ) ; } ) ; } else { callback ( top_err ) ; } }
Function to restate paused state
Function to restate paused state