src/aria/utils/css/Effects.js
function (queueId) {
                var id = queueId;
                if (queueId == null) {
                    id = this.DEFAULT_QUEUE_KEY;
                }
                var queue = this.queues[id];
                if (queue && queue.list.length > 0) {
                    var curAnimInfo = queue.list.shift();
                    for (var i = 1, l = queue.list.length; i < l; i++) {
                        var animInfo = queue.list[i];
                        delete this.animations[animInfo.animId];
                    }
                    this.skipAnimation(curAnimInfo.animId);
                    delete this.queues[id];
                    return true;
                }
                return false;
            }
function (queueId) {
                var id = queueId;
                if (queueId == null) {
                    id = this.DEFAULT_QUEUE_KEY;
                }
                var queue = this.queues[id];
                if (queue && queue.list.length > 0) {
                    var curAnimInfo = queue.list.shift();
                    for (var i = 1, l = queue.list.length; i < l; i++) {
                        var animInfo = queue.list[i];
                        delete this.animations[animInfo.animId];
                    }
                    this.skipAnimation(curAnimInfo.animId);
                    delete this.queues[id];
                    return true;
                }
                return false;
            }
function ( queueId ) { var id = queueId ; if ( queueId == null ) { id = this . DEFAULT_QUEUE_KEY ; } var queue = this . queues [ id ] ; if ( queue && queue . list . length > 0 ) { var curAnimInfo = queue . list . shift ( ) ; for ( var i = 1 , l = queue . list . length ; i < l ; i ++ ) { var animInfo = queue . list [ i ] ; delete this . animations [ animInfo . animId ] ; } this . skipAnimation ( curAnimInfo . animId ) ; delete this . queues [ id ] ; return true ; } return false ; }
Stops the execution of a queue and delete all its animations
@param {String} queue identifier
@return {Boolean} true if the related queue exists and is not empty, otherwise false
Stops the execution of a queue and delete all its animations