src/graphics/gl-textures.js
function() {
        var min_size = Infinity;
        var index = null;
        for (var i = 0; i < this.bound_textures.length; i++) {
            var t = this.bound_textures[i];
            if (t.size < min_size) {
                min_size = t.size;
                index = i;
            }
        }
        return index;
    }
function() {
        var min_size = Infinity;
        var index = null;
        for (var i = 0; i < this.bound_textures.length; i++) {
            var t = this.bound_textures[i];
            if (t.size < min_size) {
                min_size = t.size;
                index = i;
            }
        }
        return index;
    }
function ( ) { var min_size = Infinity ; var index = null ; for ( var i = 0 ; i < this . bound_textures . length ; i ++ ) { var t = this . bound_textures [ i ] ; if ( t . size < min_size ) { min_size = t . size ; index = i ; } } return index ; }
Returns the bound texture of smallest size If we have more textures than available units, we should preferentially leave the larger textures bound?
Returns the bound texture of smallest size If we have more textures than available units we should preferentially leave the larger textures bound?