demo/module-import/js/vendor/three.module.js
function ( deltaTime ) {

		deltaTime *= this.timeScale;

		var actions = this._actions,
			nActions = this._nActiveActions,

			time = this.time += deltaTime,
			timeDirection = Math.sign( deltaTime ),

			accuIndex = this._accuIndex ^= 1;

		// run active actions

		for ( var i = 0; i !== nActions; ++ i ) {

			var action = actions[ i ];

			action._update( time, deltaTime, timeDirection, accuIndex );

		}

		// update scene graph

		var bindings = this._bindings,
			nBindings = this._nActiveBindings;

		for ( var i = 0; i !== nBindings; ++ i ) {

			bindings[ i ].apply( accuIndex );

		}

		return this;

	}
function ( deltaTime ) {

		deltaTime *= this.timeScale;

		var actions = this._actions,
			nActions = this._nActiveActions,

			time = this.time += deltaTime,
			timeDirection = Math.sign( deltaTime ),

			accuIndex = this._accuIndex ^= 1;

		// run active actions

		for ( var i = 0; i !== nActions; ++ i ) {

			var action = actions[ i ];

			action._update( time, deltaTime, timeDirection, accuIndex );

		}

		// update scene graph

		var bindings = this._bindings,
			nBindings = this._nActiveBindings;

		for ( var i = 0; i !== nBindings; ++ i ) {

			bindings[ i ].apply( accuIndex );

		}

		return this;

	}
function ( deltaTime ) { deltaTime *= this . timeScale ; var actions = this . _actions , nActions = this . _nActiveActions , time = this . time += deltaTime , timeDirection = Math . sign ( deltaTime ) , accuIndex = this . _accuIndex ^= 1 ; // run active actions for ( var i = 0 ; i !== nActions ; ++ i ) { var action = actions [ i ] ; action . _update ( time , deltaTime , timeDirection , accuIndex ) ; } // update scene graph var bindings = this . _bindings , nBindings = this . _nActiveBindings ; for ( var i = 0 ; i !== nBindings ; ++ i ) { bindings [ i ] . apply ( accuIndex ) ; } return this ; }
advance the time and update apply the animation
advance the time and update apply the animation