src/textures.js
function setTextureParameters(gl, tex, options) {
  const target = options.target || gl.TEXTURE_2D;
  gl.bindTexture(target, tex);
  setTextureSamplerParameters(gl, target, gl.texParameteri, options);
}
function setTextureParameters(gl, tex, options) {
  const target = options.target || gl.TEXTURE_2D;
  gl.bindTexture(target, tex);
  setTextureSamplerParameters(gl, target, gl.texParameteri, options);
}
function setTextureParameters ( gl , tex , options ) { const target = options . target || gl . TEXTURE_2D ; gl . bindTexture ( target , tex ) ; setTextureSamplerParameters ( gl , target , gl . texParameteri , options ) ; }
Sets the texture parameters of a texture.
@param {WebGLRenderingContext} gl the WebGLRenderingContext
@param {WebGLTexture} tex the WebGLTexture to set parameters for
@param {module:twgl.TextureOptions} options A TextureOptions object with whatever parameters you want set.
This is often the same options you passed in when you created the texture.
@memberOf module:twgl/textures
Sets the texture parameters of a texture .