external/bbop.js
function _new_node_at(bnode, level){

	ll("adding " + bnode.id() + " at level " + level + "!");

	// Create new vertex and add to set.
	var new_vertex = new bbop.layout.sugiyama.simple_vertex(bnode.id());
	new_vertex.level = level;
	vertex_set[ new_vertex.id() ] = new_vertex;
	
	// Check the node in to the 'seen' references.
	first_seen_reference[ new_vertex.id() ] = level;
	last_seen_reference[ new_vertex.id() ] = level;		 
    }
function _new_node_at(bnode, level){

	ll("adding " + bnode.id() + " at level " + level + "!");

	// Create new vertex and add to set.
	var new_vertex = new bbop.layout.sugiyama.simple_vertex(bnode.id());
	new_vertex.level = level;
	vertex_set[ new_vertex.id() ] = new_vertex;
	
	// Check the node in to the 'seen' references.
	first_seen_reference[ new_vertex.id() ] = level;
	last_seen_reference[ new_vertex.id() ] = level;		 
    }
function _new_node_at ( bnode , level ) { ll ( "adding " + bnode . id ( ) + " at level " + level + "!" ) ; // Create new vertex and add to set. var new_vertex = new bbop . layout . sugiyama . simple_vertex ( bnode . id ( ) ) ; new_vertex . level = level ; vertex_set [ new_vertex . id ( ) ] = new_vertex ; // Check the node in to the 'seen' references. first_seen_reference [ new_vertex . id ( ) ] = level ; last_seen_reference [ new_vertex . id ( ) ] = level ; }
Add a new node to the global variables.
Add a new node to the global variables .