dist/claygl.es.js
function (out) {
        // PENDING
        if (this.transformNeedsUpdate()) {
            this.updateWorldTransform();
        }
        var m = this.worldTransform.array;
        if (out) {
            var arr = out.array;
            arr[0] = m[12];
            arr[1] = m[13];
            arr[2] = m[14];
            return out;
        }
        else {
            return new Vector3(m[12], m[13], m[14]);
        }
    }
function (out) {
        // PENDING
        if (this.transformNeedsUpdate()) {
            this.updateWorldTransform();
        }
        var m = this.worldTransform.array;
        if (out) {
            var arr = out.array;
            arr[0] = m[12];
            arr[1] = m[13];
            arr[2] = m[14];
            return out;
        }
        else {
            return new Vector3(m[12], m[13], m[14]);
        }
    }
function ( out ) { // PENDING if ( this . transformNeedsUpdate ( ) ) { this . updateWorldTransform ( ) ; } var m = this . worldTransform . array ; if ( out ) { var arr = out . array ; arr [ 0 ] = m [ 12 ] ; arr [ 1 ] = m [ 13 ] ; arr [ 2 ] = m [ 14 ] ; return out ; } else { return new Vector3 ( m [ 12 ] , m [ 13 ] , m [ 14 ] ) ; } }
Get world position, extracted from world transform
@param  {clay.Vector3} [out]
@return {clay.Vector3}
Get world position extracted from world transform