public/js-roguelike-skeleton/src/player.js
function(){
            var x = this.x,
                y = this.y,
                fieldRange = this.fovFieldRange,
                direction = this.fovDirection,
                maxViewDistance = this.fovMaxViewDistance;
            this.fov.update(x, y, fieldRange, direction, maxViewDistance, this);
        }
function(){
            var x = this.x,
                y = this.y,
                fieldRange = this.fovFieldRange,
                direction = this.fovDirection,
                maxViewDistance = this.fovMaxViewDistance;
            this.fov.update(x, y, fieldRange, direction, maxViewDistance, this);
        }
function ( ) { var x = this . x , y = this . y , fieldRange = this . fovFieldRange , direction = this . fovDirection , maxViewDistance = this . fovMaxViewDistance ; this . fov . update ( x , y , fieldRange , direction , maxViewDistance , this ) ; }
Updates this.fov
@method updateFov
Updates this . fov