dist/claygl.es.js
function (renderer) {
        // Remove status record on renderer
        renderer.__currentFrameBuffer = null;

        var _gl = renderer.gl;

        _gl.bindFramebuffer(GL_FRAMEBUFFER, null);
        this._boundRenderer = null;

        this._cache.use(renderer.__uid__);
        var viewport = this._cache.get('viewport');
        // Reset viewport;
        if (viewport) {
            renderer.setViewport(viewport);
        }

        this.updateMipmap(renderer);
    }
function (renderer) {
        // Remove status record on renderer
        renderer.__currentFrameBuffer = null;

        var _gl = renderer.gl;

        _gl.bindFramebuffer(GL_FRAMEBUFFER, null);
        this._boundRenderer = null;

        this._cache.use(renderer.__uid__);
        var viewport = this._cache.get('viewport');
        // Reset viewport;
        if (viewport) {
            renderer.setViewport(viewport);
        }

        this.updateMipmap(renderer);
    }
function ( renderer ) { // Remove status record on renderer renderer . __currentFrameBuffer = null ; var _gl = renderer . gl ; _gl . bindFramebuffer ( GL_FRAMEBUFFER , null ) ; this . _boundRenderer = null ; this . _cache . use ( renderer . __uid__ ) ; var viewport = this . _cache . get ( 'viewport' ) ; // Reset viewport; if ( viewport ) { renderer . setViewport ( viewport ) ; } this . updateMipmap ( renderer ) ; }
Unbind the frame buffer after rendering
@param  {clay.Renderer} renderer
Unbind the frame buffer after rendering