lib/pixi/src/filters/blur/BlurXFilter.js
function BlurXFilter()
{
    core.AbstractFilter.call(this,
        // vertex shader
        fs.readFileSync(__dirname + '/blurX.vert', 'utf8'),
        // fragment shader
        fs.readFileSync(__dirname + '/blur.frag', 'utf8'),
        // set the uniforms
        {
            strength: { type: '1f', value: 1 }
        }
    );

    /**
     * Sets the number of passes for blur. More passes means higher quaility bluring.
     *
     * @member {number}
     * @memberof BlurXFilter#
     * @default 1
     */
    this.passes = 1;

    this.strength = 4;
}
function BlurXFilter()
{
    core.AbstractFilter.call(this,
        // vertex shader
        fs.readFileSync(__dirname + '/blurX.vert', 'utf8'),
        // fragment shader
        fs.readFileSync(__dirname + '/blur.frag', 'utf8'),
        // set the uniforms
        {
            strength: { type: '1f', value: 1 }
        }
    );

    /**
     * Sets the number of passes for blur. More passes means higher quaility bluring.
     *
     * @member {number}
     * @memberof BlurXFilter#
     * @default 1
     */
    this.passes = 1;

    this.strength = 4;
}
function BlurXFilter ( ) { core . AbstractFilter . call ( this , // vertex shader fs . readFileSync ( __dirname + '/blurX.vert' , 'utf8' ) , // fragment shader fs . readFileSync ( __dirname + '/blur.frag' , 'utf8' ) , // set the uniforms { strength : { type : '1f' , value : 1 } } ) ; /**
     * Sets the number of passes for blur. More passes means higher quaility bluring.
     *
     * @member {number}
     * @memberof BlurXFilter#
     * @default 1
     */ this . passes = 1 ; this . strength = 4 ; }
The BlurXFilter applies a horizontal Gaussian blur to an object.

@class
@extends AbstractFilter
@memberof PIXI.filters
The BlurXFilter applies a horizontal Gaussian blur to an object .