src/gfx/animation.js
function(camera) {
    var time = Date.now();
    this._animations = this._animations.filter(function(anim) {
      return !anim.step(camera, time);
    });
    return this._animations.length > 0;
  }
function(camera) {
    var time = Date.now();
    this._animations = this._animations.filter(function(anim) {
      return !anim.step(camera, time);
    });
    return this._animations.length > 0;
  }
function ( camera ) { var time = Date . now ( ) ; this . _animations = this . _animations . filter ( function ( anim ) { return ! anim . step ( camera , time ) ; } ) ; return this . _animations . length > 0 ; }
apply all currently active animations to the camera returns true if there are pending animations.
apply all currently active animations to the camera returns true if there are pending animations .