dist/melonjs.js
function strokeRect(x, y, width, height) {
         if (this.backBufferContext2D.globalAlpha < 1 / 255) {
           // Fast path: don't draw fully transparent
           return;
         }

         this.backBufferContext2D.strokeRect(x, y, width, height);
       }
function strokeRect(x, y, width, height) {
         if (this.backBufferContext2D.globalAlpha < 1 / 255) {
           // Fast path: don't draw fully transparent
           return;
         }

         this.backBufferContext2D.strokeRect(x, y, width, height);
       }
function strokeRect ( x , y , width , height ) { if ( this . backBufferContext2D . globalAlpha < 1 / 255 ) { // Fast path: don't draw fully transparent return ; } this . backBufferContext2D . strokeRect ( x , y , width , height ) ; }
Stroke a rectangle at the specified coordinates
@name strokeRect
@memberOf me.CanvasRenderer.prototype
@function
@param {Number} x
@param {Number} y
@param {Number} width
@param {Number} height
Stroke a rectangle at the specified coordinates