public/javascripts/WireIt/js/CanvasContainer.js
function(event, args) {
		
		WireIt.CanvasContainer.superclass.onResize.call(this, event, args);
		
      var size = args[0];
		
		// resize the canvas
		// TODO: do not hardcode those sizes !!
		this.canvasWidth = (size[0]-14);
		this.canvasHeight = (size[1]-( this.ddHandle ? 44 : 14) );
		this.canvasEl.SetCanvasRegion(0,0, this.canvasWidth, this.canvasHeight );
		
		this.drawCanvas();
   }
function(event, args) {
		
		WireIt.CanvasContainer.superclass.onResize.call(this, event, args);
		
      var size = args[0];
		
		// resize the canvas
		// TODO: do not hardcode those sizes !!
		this.canvasWidth = (size[0]-14);
		this.canvasHeight = (size[1]-( this.ddHandle ? 44 : 14) );
		this.canvasEl.SetCanvasRegion(0,0, this.canvasWidth, this.canvasHeight );
		
		this.drawCanvas();
   }
function ( event , args ) { WireIt . CanvasContainer . superclass . onResize . call ( this , event , args ) ; var size = args [ 0 ] ; // resize the canvas // TODO: do not hardcode those sizes !! this . canvasWidth = ( size [ 0 ] - 14 ) ; this . canvasHeight = ( size [ 1 ] - ( this . ddHandle ? 44 : 14 ) ) ; this . canvasEl . SetCanvasRegion ( 0 , 0 , this . canvasWidth , this . canvasHeight ) ; this . drawCanvas ( ) ; }
On resize, resize the canvas element and redraw it
On resize resize the canvas element and redraw it